Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Hi there, this is my very first post so please excuse me if I'm infringing any forum etiquette here. I'd really welcome any critiques or perspectives on my current WIP - a scene heavily based on a) reference imagery of various alleyways in the Shinjuku district of Tokyo and b) of course the Devon Fay tutorial series on…
Hi! I think in your latest image, the gaps on the ramp look too exaggerated: The width/depth would impact the skating experience (getting stuck?) and visually it breaks up the surface too much. Perhaps thinking of the structure underneath, that the plywood is screwed/nailed to, will help you find a solution. If I had to…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Alright, back from the dead. I've never been so swamped in a semester that I forgot about this thread, and frankly I didn't see my progress as worth posting. I need to add/improve/redo a lot. Have a look. Thoughts on my paintover? Those barrels don't make sense :D Just wanted to see if I could cheat. They will change. I…
Ok so i went ahead and checked your baby out. I took the liberty of playing with the model and here are my suggestions. Generally speaking, your model had normals flipped aswell (but im sure they're due to the import/export). Question, Why did you have the pieces, to which you gave seperate uv space to, physically seperate…
Ages ago, i made a tool for Fallout 4 that is really just a frontend for xtexconv, to reduce the resolution of textures that are of a specified size. But there is an inherent quality loss when re-compressing a DDS image, like doing [b].jpeg -> reduce resolution by 50% -> save as .jpeg[/b]. Same gig with MP3 files. So I was…
I need to use an Alpha Channel for two different items One is the alpha, another is for a shader. What would be the best way to A: Add noise to help disguise fading out of the shader and alpha since it wont have the full ability of all 256 levels. B: These aren't split evenly in half, so I'm trying to think of a way to…
Hello, I am Callum Highfield. One of the two 3D Animators on this project. Whilst the character rig and mesh are being worked on I downloaded a rig from the internet and began experimenting with animation stylisation. One of our main character weapons is a rapier, so I researched into how it will move. Here is the most up…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…