Hey, guys. Working on a new book, and the featured model will be this kinda Firefly-ish Western/Sci-Fi gunslinger character. Got the modeling mostly done. Going to replace the hands and might add a few doodads here and there: 360 rotation a little further along: http://www.mtmckinley.net/book2/jane360.avi Suggestions…
The *PS2* motorcycle racing game from Polyphony Digital. Bloodyhell, just bloodyhell: http://www.gamespot.com/ps2/driving/touristtrophy/news.html?sid=6141032 Looks better than most of the 360 stuff out there.
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Hello i made this butterfly using maya, zbrush, xnormals and photoshop. I hope it will get accepted. LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=367083317&searchtext= please vote
I have an xbox one, but my brother has an Xbox 360. Is it possible to play co-op, or do we both have to be on the same gen system to play co op? Thank you.
Hey, I'm usually a lurker here but no more. I uploaded this skin to the workshop after spending about 100 hours on it and must say am very pleased to be in No. 1 spot for today by popularity. I used Photoshop and Blender to texture everything and painted it all by hand. It is a patina finish. I also created a silver…
Yesterday i was approached via email by a guy who is producing an insert for the national public-broadcasting company (think BBC except less international). He had seen a model of an RK-62 i had made on crydev.net, and he asked if i could render him some footage of it so he can use it in his insert. The problem is he asked…
I just got handed a new BRDF-like lighting option for our realtime shaders, wondering if anyone else has played with and/or studied BRDF, I'm wondering what other ways artists might be using it. I've been given three controls... X axis of the bitmap is for controlling the incidence that normals reflect light (bitmap left…