Zacd: We used ambient occlusion + full 3 bounce global illumination + sss to achieve that look. lotekk: Thanks for buying, i hope you enjoyz it. We spent the better part of six months. Problem being that we all work full time jobs which for the most part use up all of our mojo. But we got awesome tools out of it. nrek:…
Anandtech has a nice benchmark tool that makes comparing drive speeds for several different usage scenarios. http://www.anandtech.com/bench/SSD/65 Testing the Samsung 830 256 gb against the smaller 128 gb version is enough to show the signifigant performance the additional nand gives you with 256gb over 128gb. ( in most…
So I'm in 2019 3DS Max (Student version) Rendering with Arnold. It seems to be the shaders and lights causing the massive delay. A single 4k (4096x1862 70mm Panavision cine) Render is taking over 10 hours. Without shaders only 20 seconds. Without lights but with shaders on only 2 minutes. But both on 10+ Hours. Polys:…
Hello and thank you for checking out my thread. I'm working on a horror scene that I put on the back burner for too long. Example 1: This is just a rough render of my scene currently, as you can see the SSS is working correctly on my lamp shade, but for some reason, when using the same material making method and putting it…
Hey guys, so finished this guy off. I am now just working on presentation for him. I have a few renders done in marmoset with wire-frames as well. I am messing around with v-ray as well, mainly to achieve a better render for larger images. If anyone has any tips on this i would be very appreciative. The textures/tri counts…
Hello, my name is Peyton Thomas. I am an aspiring 3D artist who lives in Austin, Texas. In this post, I will be talking about how I constructed the bridge environment I constructed, and the techniques I used to build it. Star Trek is my favorite franchise, and it’s the reason I wanted to go into 3D art to begin with. It…
A research month is fun. Do one month research for your discipline. Do no personal projects on your computer during this time. If you are hardsurface modeler go outside and study how things are made. Take pictures. Look close how different materials are used, how things in real are beveled. Go to a hardware store and…
IIIIII. THere is something weird going on with the grass. It became apparent as you rotated the sun. Did you do that normal thing with it? If you did, they should have the same normal as the ground which they currently don't have. Maybe you did it wrong? Or you didn't do anything like that to them, it was just a lucky…
I hope I'm not sounding difficult, but another reason why I made this thread is because I've actually been making discoveries that blur the lines between both game development and offline renders. For example, after I read all those links, I went and updated my software and found that the previous real time render mode…
Thanks for the comments guys, I've fixed the distance between the eyes. The cranium shape is pretty squashed, but it'll be completely covered so I'm not worried about that. As for the other crits, I'm using a specific ref as Brad mentioned, and she has a bit of an overbite. I did soften the jaw line though. Nizza_waaarg:…