Here's a shot of the high poly, the low poly and both combined in 3ds max. I have tried several different timings for the ray distance calculator within xNormal from 5 sec to well over a minute with no change in results, its almost as if the normal baking is too harsh and strong if that makes sense? Im also concerned with…
Having more luck, or at least getting some where. Redid the low poly and projection: New Normal map (w/o padding) Applied Still more work to be done, but I feel like progress is being made! Woo! I'm not having that much luck with smoothing groups and normals. I've been getting much better results setting the SMB export…
that depends on whether or not this is for first person use or not. if it's for first person use, 5k is already on the low end for an SMG. the bakes look very clean so far. i'd widen up the bevels on the magazine high poly so they're a bit more even with the rest of the gun. you also really need more geometry to increase…
The development of the plugin version of the Outliner 3.0 is not going quite as fast as I had hoped. I've been quite busy with my MSc thesis, and the SDK wrapper isn't really helping much either. Because it's taking longer, I've decided to invest some time into porting the 'oid' version (2.1.4) to 3dsMax 2013 after all.…
how come this mod has not been ordered to cease and desist? How do some mods (based on intellectual property) get ignored, while others (such as the Stargate SG-1: Source mod) get shutdown? Is it whatever gains enough attention, and causes the execs to be like "Hey, we're not earning money from this, shut that shit down!…
Hello there polycount forum! I go by the name Snollygoster (my general internet handle) and I'm here to submit my introduction to the world of animation or so to speak. So far it's 70% done. It's supposed to be a silent 10 sec interaction between 2 free models from the animation mentor site. They are of course stewart and…
[ame] https://www.youtube.com/watch?v=w852aRuN380[/ame] Zack tweeted the teaser yesterday. Ah never thought I'd be so excited for a 20 sec teaser...That cowl looks freaking amazing, he's supposed to be able to turn his head in this one. Loved "Man of Steel" watched it like 6 times lol, it had it's problems but nothing's…
Hi, finally decided to make a thread and ask you guys if there is something that can be improved or where did i screw up. So the it's a russian SMG, which i was looking to make for a long time already. The model is around 6K tris. Reference The textures are 99% quixel made, and i know that the metalness is a little dirty…
Handy for invasions me thinks :) I think I'm gonna roll pyromancer cause a stranger said it kicks ass. Anyone got an egg in their head that takes 50% of your souls? I hear it hatches and gives you a maggot attack instead of the kick. You can see it here @48 secs: [ame=" https://www.youtube.com/watch?v=ZxqU9HIIp9k"]Dark…
I know i'm super late but heres the model :D I spent a lot of time learning mudbox after using just photoshop failed for me. So this is a combination of both! [SKETCHFAB]249523d834814cb1bf379b827da60bfc[/SKETCHFAB] Sadly there's some skinning issues i've been having a hard time fixing but i really need to move on. It's not…