Hi, finally decided to make a thread and ask you guys if there is something that can be improved or where did i screw up.
So the it's a russian SMG, which i was looking to make for a long time already. The model is around 6K tris.
Reference
The textures are 99% quixel made, and i know that the metalness is a little dirty and needs some cleaning. I'm planning to make some scope for this and a little carabiner with belt for contrast looks.
Any crits would be appreciated.
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can you write a few words about how did you imitate this part of gun?
thx in advance!
In short words it's just an overlay of diamond pattern normal map i did in Photoshop over my baked normal map.