Hello need help have a bug with render to texture when render maps it seems to all polys are overlapped but it is not. and normal map rendered with two colours(wrong normal map) all object have one IDs No Sub objects all vertexes welded tried many others things(reset,export and import...) but it dont help. with other…
Yes, as Eric pointed out, Gradient Ramps are an easy method. I'm not familiar with Modo, but my guess is that if there is something you can do in it, there is one to 10 ways to accomplish it in Max. One of the things to learn in Max is learning a bunch of the procedural tricks where one system can drive another. In this…
Hey guys, I wanted to know if this is possible in 3ds max in some way? Basically, I have two objects in a scene, and I would like one of them to be occlude the other resulting in a 'cutout' alpha when rendered. this image may better illustrate what I'm seeking to do is there a way I can set up a material or something to…
Many of the latest updates to Wall Worm Model Tools have been for adding features to the material exporting abilities. As such, I decided to make a new video demonstrating the general flow of getting materials from Max into Source with WWMT. This video demonstrates version 1.64 which changed the maps used for exporting…
I have a UV map with several hundred repeating elements. They're stacked perfectly on top of each other using vertex snapping, but if I pack all of them into the UV map, it splits them all up again. I want to use the Pack option to fit everything in there and get a good texel density, but I can't if it does this. I've also…
Hi man, Max will grow on you :) ex-Blender user here too and although it's still in my library and I still use it sometimes I really like Max better one year or so after the switch, but yes, it took a lot of customization to get there. For the pivot, I use Miauu's pivot placer. There are other version in his script packs,…
Hi there. I'm relatively new to 3D Modelling and I've got a question regarding Box Unwrapping in 3Ds Max 2017. The doesn't work the way it should I guess. The Box Unwrap behaves the same as I would use a Plane Unwrap from all 6 sides and put them in the UV Space. As you can see, each side is separately in the UV Space. As…
It looks like its gone from 2017. It was a really good perspective view-port renderer that worked really fast and had AO and Shading automatically set up (It looked really good). Is there any way to configure max to act like that again? You didn't even need a skylight it just realistically rendered while you worked.
that's the problem right there. basically, different normal map generating software uses slight variations from each other in the math that is involved in making the map. so as a general rule, if you're baking the map in max, you should render it in max also. people generally stay away from baking their normalmaps in…
Hi guys. I've got a problem for a few days now: I' modelled a gun in 3DS max and unwrapped it into 3 pieces (So I have highres maps.) 1: The Sights 2: Pictinyrails & smaller Parts 3: Mainbody + Stock (I gave them diffierent colors) Is it possible to bake 3 different meshs within 1 bake? So I define 2 as Sub-Objects and get…