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3ds Max - 'cutout' alpha achievable?

Hey guys, I wanted to know if this is possible in 3ds max in some way?

Basically, I have two objects in a scene, and I would like one of them to be occlude the other resulting in a 'cutout' alpha when rendered.

this image may better illustrate what I'm seeking to do

34pibo9.jpg

is there a way I can set up a material or something to achieve this without actually cutting out the geometry? any help is appreciated!

EDIT: I know I can do this in photoshop, but I'm looking to render out a massive amount of assets this way, and i'm just hoping to find a way to do so on a render level :)

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