whats up I'm working on a design for a video game character. I'm trying to achieve the overwatch art style and I've done a lot of research and technical direction in terms of polycount and modeling. So I what i need is a look at my anatomy of what I have so far. Am I in the clear or what can I do to improve. I've sketched…
Indeed FXMaps are lacking a bit in terms of documentation and tutorials. Our friend Kenny Lammers did a few tutorials though some time ago. It's done in Substance Designer 2, but apart from some cosmetic changes, the basics of the FXMaps creation remained the same in SD 4, so you shouldn't feel lost. [ame="…
Company Name:CELL8 GAMES We are looking for a talented and experienced Graphic Designerto create Game Art and Style for our Mobile games (Character/ Back Ground..ETC) Design Characters + Design Game style for mobile Games + 2D Drawing + 3D Modeling (Optional) + Lighting/ Texturing (Optional) All Art need to be well…
Hi, I'm trying to spawn an enemy team of bots. 2-4 of em. That will attack me not anyone else. I got one placed in. Even though I have 4 nodes linked up just like the one working one. he just runs around that spawn area though and wont move around my map. Any ideas? Thanks. Hello, I am trying to do a whole multiplayer…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
I need a model/map designer. I'm the director of a video game project, and I have almost every factor I need to begin development. I have a writer (me), and a programmer with 20 years of experience and his own OpenCL engine. Profits will be divided evenly, or if you wish, you will receive 700 dollars flat for completion of…
Hello all, this is my first post here and it features a level I designed for Uebergame called Pazifik Watertown. It is inspired by an old custom map I made for the game FarCry 1, where I piled a lot of wood cabins on poles on the water, which turned out to be a nice small deathmatch map. I chose to do it as a contrast to…
Hi everyone, my level design tools for Unity are a 33% off for the next 22 hours SabreCSG allows you to build levels in-engine by using additive and subtractive brushes allowing you to very rapidly and non-destructively build and iterate levels. By using brushes and CSG you're able to make both small and huge changes very…
They're not the same thing Max's material editor sets up shaders for rendering Designer is a very powerful image compositor and procedural image generator Max's material editor can do some of the things designer can do but it's like comparing a calculator to a supercomputer as far as image compositing goes Designer cannot…
Issue The data in my substance designer graph is gone. Yesterday I made a post detailing an object I made ( http://polycount.com/discussion/175736/wip-turret-heavy-duty/p1?new=1 ) I had ALL of my maps generated in substance designer. My metalness and roughness was created using mask from my color ID map. I had a really…