I've been trying out the texturing tools in Toolbag 4. I am woefully behind on the smart material and painter type texturing process, and I am trying to get familiar. Unfortunately I've run into a problem that I am clueless as to it's cause. When I apply any smart material included with toolbag 4, my normal map goes grey…
Hello everyone, I'm Muhammed Enes Uras, and together with another software engineer, I'm building TASO. It's a competitive 1v1 mobile game built around a stack-and-strike core loop: players build a shared stack of collectible discs, then take turns striking it to flip their opponent's pieces for points. Think of it as a…
Guys, is there a quick way to reduce the glossiness of the particular Smart Material in a non-destructive way i.e. by slider or entering the value somewhere? Of course I can alter the gloss map but it would be a destructive way of doing this and quite difficult to alter after it is saved. For example what if I decided to…
Hey people A lot of the time I encounter questions about the whole "medium-poly with weighted normals and UV2 magic" workflow, so I figured I'd experiment with a Clear Coat UE4 material and document it while I test stuff. ArtStation I ended up making a Master Material that contains some tiling wood textures from a previous…
I don't have any tangent map normals on my geo edges since I use face weighted normals so I need the vertex one. I use it in my master material with a static switch to turn it off and on different material instances. I use it as a mask which I layer blend scratched steel material function over but sometimes the mask leaves…
Hi Polycount community ! I am currently struggling with the Unreal Landscape material system.I want to have my layers blending together depending of the heightmap of theses textures (not the height map of the terrain). I want that type of thing (look at the two screenshot below this anchored link) :…
Hello guys, A Newbie question :) So how to create a dirty glass material in UE ?? I would also appreciate any links such as tuts or youtube vid if possible ?? Why I am asking this is bcas right now I am working an environment project whr I need to use this. I have attached the concept bellow and have mentioned it in Red so…
I'm currently resinstalling the 1.8 evaluation version (does this include the stability patch?) so I'll be testing again but .. * create a simple texture layer * edit the mask - the dynamask panel opens. * Expand the Material ID drop down and edit the blur, contrast, brightness and tightness .. note thier values. * Press…
We are seeking a faculty member with professional experience in game development and technical art to teach undergraduate and graduate courses in game design, technical art, and interactive media. Responsibilities include: * Teaching courses in Game Design and Technical Art * Mentoring student game projects and portfolios…