Just released the modular cliff system. An 18 piece collection of large rock formations to easily design cliffs, caves or whatever your level requires. 5 square shaped, 5 oval shaped and 8 flat rocks. All have 360° of usability. Each piece also has 3 materials: gray, desert and brown. As well as a 3 level LOD system. You…
Just like the title says, I have a physX destructible mesh exported from PhysX lab and for some reason when I run the game on the XBox 360 the mesh does not render. It's there... just invisible like it's not there. Anyone know why this might be happening?
Rockstar San Diego is looking for talented and experienced Visual Effects Artists to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for detail backed up with excellent technical understanding and ability in order to achieve…
I stumbled upon a material by Matthew Taylor which has this interesting curly flaking and I tried to discover how did he do it using the picture of his graph but I failed. Now Matthew promised that he will do a breakdown of this material but I'm guessing that he did not have time to do it. If anyone has any Idea how to do…
Premier game developer in Northern California is searching for a dedicated and talented Maya Environmental Artist for their newest Action Adventure title for the Xbox 360, PSX3 and PC. They are looking for a Maya Environmental Artist who has an undying work ethic, is eager to take on new challenges and has a desire to work…
Team name: Not named at the moment. Project name: The Hatch (working title) Brief description: This is a first person horror adventure that focuses on physical interaction. The game will not have any guns or melee weapons so enemies have to be outsmarted and caught in traps, or just avoided. The game has been in…
as of right now windows live messenger beta (aka msn 8) is using a grand total of 36mb's of memory. peak memory usage is sitting at 123mb's and all i've done is some chatting. simple to say to avoid this version until such bad memory abuse is fixed. just figured I would inform y'all out there that use msn currently that…
http://xboxmovies.teamxbox.com/xbox-360/2840/Tom-Clancys-Splinter-Cell-Double-Agent/ This is the first videogame trailer that I've seen that was produced at the quality of movie production. I'm extremely glad to see this happening. As a fan of SC, and a fan of movies, I can't wait. Looks to be pocket-aces. -Adam
Looks like someones going to be feeling some heat at work today. Kotaku: On his webpage, Josh Robinson writes, I am a 27 year old 3D artist with 9 years of professional experience. I have been very busy this last year trying to make a name for myself within the industry. Well Josh, looks like youve done that. The rumor…
I worked about a month on this project for Autosim, a company doing realtime simulation. I did most of the models, based on reference found on the net. I did the Boeing 747, the Rosebauer Panther 8x8 Fire Truck and a low poly version of Singapore Changi Airport. I also modified a 737 model originally done by Orjan Nilsen…