Hey @FourtyNights thanks for taking the time to answer my question. I think I need to elaborate a bit further exactly what I plan to do. What I currently am doing is researching into possibilities to write a ZBrush->Marmoset pipeline plugin for ZBrush. Unfortunately ZBrush only allows to export .OBJS (like you pointed out…
The first of the act of the movie was great, pretty much flawless in my opinion. But the movie started struggling almost as soon as Han Solo entered the story. Although still very enjoyable, from that point on a lot of the progression of the story seemed forced, contrived and rushed. The script should probably have been…
Ged: No problem, and thank you! Eric Chadwick: Thanks - I think I'm going to keep it free for now. it;'s not nearly complex enough to warrant people paying for it. Its as imple utility script, and it's not even that awesome. And I bet a chunky mask would improve it - it wouldn't be much work to add one, either. The…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: TECHNICAL DESIGNER for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter,…
I haven't got Zbrush 2 yet, but I was wondering if it kept max material IDs? The reason is that I will be splitting a model I am creating into head, upper and lower materials. I've written a max script that splits the model into seperate models for each part, and was hoping that I could export the complete unsplit model…
Heya, Does anyone know if there's a script or setting to do this? When working with an asset made up of several high poly meshes it can be awkward dashing back and forth between models to enable and re-enable smoothing modifiers. Any way to set the snap tools to only snap to a lower stack modifier version? I'm taking a…
Anyone know of a script for max that exposes all elements in a selected mesh in a toggle-able way like xpose works with subtools in Zbrush 4 Use: I have a bunch of elements in one mesh. I wanna pull it apart in as few clicks as possible for uv's, or normal mapping, or really whatever. Ideally it would be a modifier that I…
qCylinderX and qSphere are free python scripts for Maya that (as the name suggests) create a cylinder and sphere with any number of sides and quadrilateral caps on both poles. qSphere even gives the user the option of creating a hemisphere instead. Video Demo: [vv]72163422[/vv] Again both are FREE on my site. Get them…
serive pack 2 is out go get it. it also contains all the fixes in service pack one, so if you didnt get SP1 its all good. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636 Issues addressed by this Service Pack: 3RD PARTY · Crash when performing a File/Reset on a scene with Brazil…
That script seems to just select the next element of the mesh by advancing the element index, it doesn't take direction into consideration. A way to do what you want is to take the selected vertex and all the other vertices that are connected to it and project them all to the screen. With this you have a bunch of 2D…