Hey, Stop watching tutorials and start to get things done. No matter how cruel it turns out, finish it with your current skills and knowledge. Then analyze how you can improve next time. This work, no matter how imperfect it is, also allows you to get feedback. Work in smaller chunks that are manageable for you. Set lower…
Hello! I am looking to commission STL files of 16mm D6 dice. Of the ten dice I'm looking to have made, five of them (the black dice) are identical- I'd just like them copied so that I only have to do one 3D print for each set. I'd also like these to be sharp-edged dice (no curved corners as indicated in the image), so I…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
There doesn't seem to be any tutorials on this, closest I've found are tutorials explaining the shelf system. It seems to be down to this? So I create a new 'shelf' and can potentially link it to my own folder (ideally a folder contained on a shared network within the company). Only it doesn't seem to be doing anything, I…
I am planning on making an Android game that incorporates the
use of PBR. I was following this video tutorial. In Player Settings where the teacher mentioned to change the
colour space to "Linear”, there are incompatibility problems since my
devices are old and use OpenGL ES 2 or less. With that said, I have to stick back…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
didnt get EA tester job.Very Corporate would not have enjoyed working there.My intention was to go in as qa and meet artists to pickup some pointers.But,qa are on different floor and would never have met them.Only qa team leader would deal with art dept.Got 22 out of 27 in assessment test lost points on watching game…
Hey all! Is anyone planning to take part in Pwnisher’s new DRÆM SEQUENCE challenge? It kicks off Saturday 31st Jan at 5pm (2026). I’m probably being a bit delusional, but I think I’ll give it a go even though I have zero time. And I will try my best to get my students to take part. :) Here is the challenge page…
Pixel Squad is looking for a talented and experienced concept artist interested in working on our upcoming tower defence game entitled Crime Corp. We are a self funded startup and we can offer cash, revenue sharing, or a combination of the two as compensation. Task description We need a set of character icons, with the…
Hi guys! I am currently working on a scene in Unreal that is basically a "remake" of the game System Shock 2. So far I've made a couple of props for the scene. One of them being a chemical container that comes in different varieties, but I'm kinda stuck on how to most efficiently use the same prop but have it come in…