I am planning on making an Android game that incorporates the
use of PBR. I was following this video tutorial.
In Player Settings where the teacher mentioned to change the
colour space to "Linear”, there are incompatibility problems since my
devices are old and use OpenGL ES 2 or less.
With that said, I have to stick back to using “Gamma” instead
of “Linear” colour space, knowing the intensity from multiple light sources
would not give accurate results.
My question then is from using “Gamma” in Unity3D, how do I achieve the same or close-to accurate results “Linear” colour space provides?