Hi guys!
I am currently working on a scene in Unreal that is basically a "remake" of the game System Shock 2. So far I've made a couple of props for the scene. One of them being a chemical container that comes in different varieties, but I'm kinda stuck on how to most efficiently use the same prop but have it come in different types of chemicals. Screenshot from the actual game System Shock 2:
This is the prop that I've made, with and without the "Te"-label and lamps:
I hope its clear what I want to be able to do. Basically reuse the mesh but with different labels and different colored lamps on the cannister to indicate different types of chemicals. I believe there must be a good way to do this without having to make a unique material for all the different chemicals (18 total). Maybe some way to use UV-sets and an atlas texture?
I'm kind of a noob when it comes to making materials and stuff in Unreal, I basically only know the basics
Hope someone can help me figure this out! thanks!
Replies
I'd probably atlas the labels onto the same texture as the canister though given that the textures are so small