James Ku is a guy I used to work with, he modelled folds like this. It's a pain in the ass process though, as he readily admitted. He has some wireframes on his site. http://www.3dartisan.net/~kuman/lava/magma2.jpg
I am a professional 3D artist specialized in architecture and industrial design. I work with 3d Max and Vray to produce very high quality photo-realistic renders. To view my complete portfolio and contact me, please check my personal website: www.3dzigzag.com
Hey folks, 3dcreature.com has done an artist feature with Victor Santaquiteria. I really like his unique style. If you have not seen his stuff, check out more of his works at www.santaquiteria.net And here's the direct link to the full interview: http://www.3dcreature.com/?p=172 Enjoy!
I wanted to add a gun to my portfolio and tried to find one that hasn't really been done. I wanted to do something from WW1 and something that the ANZACs used so I decided on the Vickers machine gun. I hope to have the Hi Poly done by tomorrow. Always keen for feedback
Hey everyone, dug up my 1911 blockout last week and finally finished the hi-poly for it, Low poly and texture are coming soon. This project was actually inspired by the folks whos working on "Escape from Tarkov" but with a vintage ww1 style A 28 rounds snail drum + suppressor because why not?
Hey folks, i've been wondering if anyone has tested zephyr for photogrammetry http://www.3dflow.net/3df-zephyr-pro-3d-models-from-photos/ i've so far only tested the free version with the pictures they provided with it and it was looking pretty good i'am also open to alternatives if they are somewhat affordable
Starting to create this legendary submachine gun from WW1. My aim forthis project is to practice on my baking and getting some nice normals going, along with practising my texturing. Got a base blockout done for scale, now started the outer barrel, which i can quite pleased with so far.
I'd like to invite you to check out 3D Squirrel's latest 3D Modelling Challenge. There are some great prizes available, including the top 3 winners will get an interview and publication of their render in 3D Artist Magazine. More details are available here: http://www.3dsquirrel.co.uk/robot_challenge.html
Threw this together in Silo...took me a few hours. I'm using it as a 3D base to sketch over, since I'm bad at perspectives. It's for an alternate reality WW2 short comic I am working on. Don't bother asking about the poly count and topology because frankly they both suck...
The following positions are available: 3D MODELLER (DESIGNER) RESPONSIBILITIES To be able to design and implement 3d models for Call of Duty 2. This includes character models, weapon models or props. REQUIREMENTS: Knowledge of and able to work with Maya or 3ds Max Able to design either charactermodels, weaponry or…