Job Description 343 Industries is looking for candidates to join our Narrative
Storytelling team. Here you will contribute to the future of storytelling
within Halo universe. We are looking to captivate audiences with a bold and
inventive approach to animation, framing, and composition within the bounds of
the gameplay…
Microsoft Game Studios' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile…
this is my first post on poly count...so dont be gentle this model i know has many flaws, the ears look weird the poly flow and edge loops are inconsistent..etc...but some other feed back would be awsome so if anyone has time to look over this it would be much appriciated....
I have looked through the entire .ma in notepad++ but can't find where it tells maya which camera to set as the renderable camera as opposed to any other ones?
After I did some windows cleanup and disabling system restore, for some reason many of my maya scenes refuse to open. Always saying that I got a fatal error whenever I try. I tried opening the scenes on different computers, but no luck... I didn't encounter this problem before and I'm baffled. Is there some easy way to fix…
You can view the video/planning on my art station since I don't wanna upload everything to polycount haha ;) https://www.artstation.com/masontaylor098 Please give feedback/ any questions
Hi guys I am looking to attend the Games Art MA at Hertfordshire but am finding it difficult to decide what work I should include in my portfolio. Has anybody attended this course and would be willing to help me figure out what I should include in my application? I am a graphic designer by profession with a Fine Art degree…
3D modeler, experienced in Max (will consider Maya) with excellent, proven realistic texturing abilities sought for long-term contract on a train/flight simulator for PC. Artists with fine art background preferred. Project requires experience working on low-poly titles. We provide access to health benefits, bonuses, and…
Hey Polycounters We are looking for very talented Environment and Texture Artists to join the B]Sucker[/B][/COLOR][COLOR=Yellow][COLOR=Gray][COLOR=DarkRed]★[/COLOR][COLOR=Silver][B]Punch[/B [/COLOR][/COLOR]team here in Bellevue, Washington. Environment Artist info:…
Harebrained Schemes offers the opportunity to make amazing games that challenge your mind and touch your heart with co-workers who are just as passionate as you about making games. With easy access to studio leadership and game teams of 30-45 members, individuals are encouraged to have a growth-mindset and given the…