Hi Pc, i'm in desperate need of a similar technique to get a functional and easy "path deform deformer" like in 3dsmax in Maya. Everything i've tested is pretty ugly and / or kind of innacurate. I need to be able to deform a mesh with a curve : have tried bend, latice and flow path... But with no result. Maybe it's from…
What kind of techniques might be used to texture the brick/stucco wall on the building below? I'm trying to learn this technique of texturing that doesn't seem to use UV maps, otherwise it would have to be huge. It's also not just one tiled textured as there's no repeating elements, other than the materials themself. Plus…
I am making a ico/sotc inspired game with the Unreal Engine 4. The game is about a human like creature, which can communicate with spirits in a paradise ruined by a dark spirit. It sounds generic, but there is a lot more to it. I don't want to spoil potential players. :P If you want the full story just leave a PN. The…
Hey bud, Your wood has grain running in 2 directions, and in the center part, the 2 different grains are running perpendicular to each other, which isn't making much sense. The shield looks really new and kind of looks like you just put a few materials on the shield in Painter, then called it a day. If I saw a guy on the…
Hi guys so with 3ds Max we have Constraint options in Edit Geometry , but when I want to extrude vertex or edges along the edge I don't have any option. Also its quite awkward in Max that I can't align vertex to vertex/edge/face like with Maya just choose a vertex and hold 'v' on keyboard to align. :/
I agree, close ups would help a lot. It seems like if you're going for likeness theres some work that needs to be done, because we should recognize it being Hugh even if the image is small, and right now its not there. hard to critique what is off with such a small image
I have exported an obj from Rhino and the resulting mesh in Zbrush is very messy. I would like to add fine detail to it in Zbrush but am struugling to find a good workflow.This is what I have done so far:Exported an obj from Rhino with Polygon Mesh Objects and points welded. I then imported this into Zbrush with quads and…
hey guys, i'm trying to figure out how to make transitions like in this screenshot (from The Last of Us: Left Behind) they control their debris and decay so well! i am frankly clueless as to how to go about this. im fairly certain A is two seperate meshes, but B and C? i have no clue. a plane with an alpha texture? some…
I'd say lower the fog a bit, and make greens more green. Like gsokol suggested, try to get your scene closer to the vibrancy and saturation the reference shot has. The dirt road texture doesn't seem to read too well at a distance, I would suggest adding more mid-details like pebbles in that texture. House seems too wide as…