I tried doing such, the thing is there are only very few parts that are stacked. It didn't seem to solve anything. :( I'm wondering if its some random export issue? I'm baffled as to why it worked decently well for GeeDave. I spent today trying to figure it out, so I exported and did a test bake on a past model and…
In the last few days I tried to create a decent normal map, but I'm having some trouble.I don't know why, but there are always errors when I try to generate the map(I'm using max7).I also tried to generate the map with separated pieces but nothing.I think that some images can explain better than words what I mean. This is…
Ehm, that just does't make any sense. If you have all edges soft (1 smoothgroup) you're going to get smoothing errors withthe one at far right - what you [posted here looks like a render rather than realtime. If you bevel edges like 2nd one from the left, you won't get much smoothing errors, however the mesh will still…
Hey ho! I have noticed some strange behavior in 3ds max viewport (2010) 1: just cubemap: Looks right (not sure if it is really right) 2: just normalmap: Looks right, very less shading errors thanks to handplane. 3: cubemap and normalmap: up is now left but with a wave? .. wtf?! I used my own and the 3point shader, from…
Thankfully the Zimmerit is pretty non destructive, and if I shuffle the UVs a bit I should be able to break up that apparent tiling. I'm slowly getting through taking the individual models from "mostly done" to "textureable-y done" and getting the substance painter documents and bakes setup. Here's a few marmoset renders…
Here's the error ... http://img440.imageshack.us/img440/5526/errorgv5.jpg This error happens also occurs in Xnormal. It first appeared after I changed the wood texture to a different one since I didn't like the original and I renormalised in CrazyBump. I changed the spec aswell. I cannot find any reason why this is…
Hey guys, experimenting with the material layering system in 4.19. Materials are all blending together nicely but just having one problem; I can't seam to add the base normal map of my model. When I use 'Blendanglecorrectednormals' The stats come up with this error: [SM5] /Engine/Generated/Material.ush(1901,2-39): warning…
I am getting a weird error here guys, maybe its something really simple to fix or i am just missing something stupid, but this is getting me crazy and nobody seems to have this error :( The problem is that once i have imported the model from max to udk the uvs seem to break, so it breaks my lighting uvs and the lighting…
I'm trying to learn how to use xgen and it seems i'm unable to generate functional maps. I keep getting errors like this: // Error: XGen: Searched path includes: /Users/adamphillips/Pictures/maya leaning projects/FARMER_JOHN_BEAUTIFUL_GAME/xgen/collections/collection/description/paintmaps/Region/untitled/bust_skin.ptx…
I have never had this issue before but I am getting an error in Photoshop that I cant save over my texture that is applied in Maya. I get the error "Could not save a copy as 'document name' because the file is already in use or was left open by another application. I am using Maya 2018 and Photoshop CC. I have tried saving…