I Box so I can help you out with this one. When throwing a right cross you have to step with your left foot forward facing at a 45 degree angle, then pivot your right foot until it faces the opponent while your hips twist as the right cross is thrown, it's all one fluid motion, and basically the whole body moves with the…
That horizontal line that goes from the side of the nose, where the 2 lines come down and merge into one near the cheak bone. Pull that vert out some. In the 45 degree angle shot he kind of looks like he dosn't have any cheek bones. Other than that it looks great. Get to texturing! EQ is probobly right about the hair. it…
Project i started with Wild West challenge but unfortunately couldn't complete it due to lack of time :-( Anyways, now after a long struggle and daily 1hr of work during Lunch :-p , I am calling it done to the highpoly. Hope will start with Game-Res soon. Concept by an awesome artist IN SHOO, an Inspiring Artist. Link…
So i had a bunch of clips around, and i never really showed you guys much. To not let them rot away, i put them together into a nice video. Its not ment to win any awards for best editing. Also the site is just cheap atm, Everything will be bad ass once the Halo Reach beta is here, and we are one of the first to show you…
Hey guys, I need your help. I wanted to use the aim constraint tool from maya to continue the joint orientation from my skeleton but it's bugged or something. Here can you see my joint which orientation is already zeroed out. Now to apply the aim constraint I select the first joint of the lower chain on the screenshot and…
I recently discovered a fun game called Counter Strike Global Offensive. Then I discovered I can create my own custom skins and submit them so other people can use them. So I decided that is exactly what I'm going to do. I'm going to try my best to create a new weapon skin each week starting today. (I suck at naming my…
More doesn't always mean better! ;) Additionally, the best technique to get a unskewed, UV layout would be to modular these circular assets. By that I mean, use a quarter of a circle (45 degree angled piece) UV map this, and repeat this 4 times with it being placed close together. 1) This gives the impression it's 1…
Cool. Did not know. I did a google search and there's an expression unit conversion command called deg_to_radians(). In other words, you can quickly just add an expression to your curvature attribute like so: bend1.curvature = deg_to_rad(45); <- This is for a 90 degree bend using low bound 0 and high bound 2 with…
One of the things I most enjoy about iClone is the amazing lip-syncing that can be achieved so to prove this I have added a special character that will make a famous speech to Freeman. I created the character G-Man in iClone the same way I did Freeman. Here is a few stills of the iClone G-MAN !! :) This Video is just about…
lol i didd say it was very sketchy lol (i draw with a mouse.. seeing as i dont have a working tablet orr a scanner, but david is not meant to look scared its supposed to look like more of a starting stance, butt i guess i failed, and yeah sidewards is pretty boring, im thinking about more of a low camera 45 degrees behind…