Hi guys, I was looking for a new project and came across an old concept art from original World of Warcraft for a horde zeppelin and thought I'd give it a shot at modeling and texturing it. I used Maya and 3DCoat with Photoshop. Any critiques would be great also! Original Concept: If you want to see the process, you can…
So my computer likes to randomly shut off... and it's not a daily occurrence, I'd say bi weekly at best :/ but today it did it twice in a row first time it happened was back in December and it wouldn't let me turn it back on right away. I took the side panel off let it cool down and eventually got it to turn on and I…
Hey guys. I Hope everyone is well! I decided to setup a thread for my mini environments finally. There will be more and I'm going to do some workflow time lapses since some of you guys were interested in the process (not able to stream with this rather ridiculous upload speed here). I'm reusing some stuff from old projects…
I think you're getting it. To me it looks like the biggest hurdle you're running into is how the snow would logically pile up and blow around? But to get there, you might need to lay down a more detailed foundation for the rocks. Trying to visualize the larger shapes as well as the pits and peaks and how the snow would…
Another thing that I'm curious to know from others who struggle with this is whether it's solely related to personally driven projects? For example, I have all of the issues described in this thread when I'm working on personal projects. I just cannot seem to muster the motivation to finish anything, and my excitement for…
[ QUOTE ] just beat it and got the best ending. The second mode is awesome.....i love the whip. I wanna see a new 2D castlevania where the main character is a Belmont, and they use a whip....that would be nice.... [/ QUOTE ] Oh heck yeah. the julius mode is VERY fun... except I was hoping you'd get to play as the gun…
The biggest issuse I'm seeing right now is noise, both in your textures and your normals. - There's an almost uniform strong bump all over everything and the scale of the bump is too large. -Also, the normals are too soft in a lot of areas, the edges of some of the bricks and sculpted accents would be sharp even being…
A very quick explanation on why you want to use quads and edgeloops if reasonably possible: -it'll give you a better overview, and better control of the mesh -it'll be easier to optimize (you can delete an entire edgeloop without affecting the rest of the model) -it'll subdivide better (does not apply in this case) -it'll…
To start of, here are the things I did in 5 months I worked on Age of Wonders 3. I made some time this week to wrap everything up, get screenshots of units I didn't have yet etc. The bigger creatures(like the dragons or the beholder) were made in around 7 workdays. Most of them are 7-11k tris, but the tricount for bigger…