HOLY CRAP THIS LOOKS AWESOME! http://udk.com/news-beta-jun2011 June 2011 UDK Beta Upgrade Notes New Foliage Editor * Quickly paint instanced foliage and decoration using the new foliage system. * Meshes and settings to be used by the foliage painting tool can be set up in the foliage editor, which is enabled through the…
I haven't seen anyone post this yet, and should definitely be shared. This is a great presentation of the tech processes behind the Fox Engine. Their presentations begin about 15 mins or so in (it's an 1:20 long). It's interesting to see how much of the process they describe mirror what we have seen in film, at least in…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Hey guys, got a short question here. I want to adjust the culling distance of my foliage and i know that it's possible to set a culling distance in the foliage tool options but i also know that it's possible to deactivate the cull distance completly by adding some nodes in the the foliage material itself but i can't…
I figured out how to curl the biped fingers using Bend Links Mode and clicking on the fingers and using Rotate. I created a slider. I want to create states for the slider, at 0 the hand is almost flat and at a 100 the hand is closed. Any ideas?
So can I fix that in code? I don't know, go into the shadow code and just turn off the self shadowing part? I'm not a coder so just throwing some stuff out there.
Hi Guy's, I want to have another displacement map to deform the tile grout so it push some of the ground lower than tile and some higher. It's seem like the ground(black part in the displacement map)is always flat at a certain point. Maybe someone can point me out if i am doing this correctly or even a node i am not aware…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Rocksteady Studios is looking to
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challenge of producing a AAA title on the next generation platforms. Key Responsibilities * Create industry leading assets that creatively and
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Burst Online Entertainment Lead Software Engineer/Programmer We're looking for an experienced programmer to lead our technology efforts in developing a series of web-based MMO games. The ideal candidate will be responsible for building scalable and reusable back-end technology, working with game designers and artists to…