Heya! This is my first time participating in one of thsese as I've always just missed out on the previous ones, but I'm excited! I decided to go for the stylized environment, as I've been wanting to practice my skills with similar artstyles for a long time, and it gives me a good reason to get better at UE. This is the…
Hello everyone!Here's my latest ue4 scene based on the topic "The First Snow"! The scene is made in Unreal Engine 4. I made the initial concept in Blender, which I later exported in Unreal as a blockout.https://www.artstation.com/artwork/GaDrB3 --- Original post / WIP --- I'm currently working on an environment piece as…
Orcari games is looking for a creative environment artist to develop stunning natural biomes targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * Portfolio containing…
Hi Polycount, I forgot to actually post this. It's my entry for the Artstation Feudal Japan Challenge and I thought it'd be nice to share it here with you fine folk ^^ I spent a bit less time on this one compared to the previous challenge, with a focus on messing about with vegetation and a very, very green scene. Part of…
I'm a huge fan of the work done for Uncharted 4 by the artists over at Naughty Dog. I've isolated an area within the game that I believe embodies the 'Naughty Dog spirit'. By that I mean that there's a ton of vegetation, textures, ruined buildings and storytelling. Most Recent: Reference: Disclaimer. This is the first,…
Hi, i was browsing some European game companies website to take a look at the various positions and i noticed that there are way less Environment artists or Prop artists positions than some years ago and instead i noticed a lot of request for Level artists. Now i always knew that in the "Environment field" for games there…
Salutations community, This is my first challenge and post of any kind on Polycount. I'm coming out of a long 3D/art hiatus, as this competition seems to be calling to me- thanks Allegorithmic! (Not just because I'm a big Game of Thrones fan) Programs I plan to use - 3ds Max Sculptris Zbrush 4 Photoshop CC 2014 Most…
Hey everyone! This is my latest scene I've been working on inside UE4 "Deep in the forest there once lived a troll." A quote from Out of the Forests, The Art of Paul Bonner. This quote, along with Paul Bonners fantastic paintings, is what inspired this little scene. I wanted this to feel like a part of the deepest woods,…
Just out of curiosity is this the raw render straight out of the program ? I have few suggestions :- move your object so its not dead center it create more interesting composition -right now colors look washed out ,yellow tint might work for the concept but you have blue sky so its completely different story its better to…
Pretty much what Eric said! Houdini is best of them all lol, ok joke aside so I stayed with 3ds max and based on my curiosity I went ahead and learned 3d Coat voxel sculpting just to do some relaxation concepts in between busy work life. Everyone was like Zbrush is for you well yes it is a must have tool as game artist but…