Yeah it was a bit strange at first and like stinger88 says I missed a few trustworthy tools, but that was because at the tome I didn't know what I was doing. There are videos and the rest you cam pretty much figure out. As far as speed goes its hard to say. I reckon some standard modelling tasks are slower, mostly due to…
It looks as if the shoulder armor and the body are sculpted from one piece, and the texture overlaps. Little bits of the body are painted in the yellow-ish colour. Especially well visible in the first picture. Maybe try to refine those lines a bit with a knife-tool and a carefull repaint. (or if you dont have it yet, add…
Most recent progress --------- Hey all, here I'll be logging my work in progress of a new character I'm building. In this project I will be exercising my organic hardsurface modeling, material breakup, and a touch of concept design. My aim is to quickly iterate and see what works in Zbrush, focusing on nailing the primary…
We're at the verge of a new big Project therefore we need multiple new 3D Artists that have high control over 3DS Max and Substance Painter in terms of Hardsurface Props. Your daily tasks will consist of modeling / texturing hydraulic / electric components from photo references in the constraints of the Cryengine. This…
Hi! A couple of days a aggo, I really wanted too learn how make characters, mainly since I only do Hardsurface models... And I thought that I would make a "cartoonich" style, and maybe try some HandPainting. I would start with a Concept, and go from there... My problem was that I went allitle too far out from my own…
I created a geth inspired desk lamp, which was a really fun project to work on (not only because I'm a Mass Effect fan). I used it to test and practice some new techniques and upgrade my workflow. I entirely skipped the creation of a high-poly and attempted to make the form look as good as possible with acceptable mesh…
Hi everybody, my name is Rico, I'm currently a game student at Gnomon school. This is my first game UE4 environment, I will be very appreciated if you can give me any feedback/critics on it, my goal is to put it to my portfolio, and I still have 6 months to polish it. The story of the environment is about how do the robot…
Finished real time Selene (Kate Beckinsale) I've rendered out a bunch of shots and will be adding some more soon. You can find those here: https://www.artstation.com/artwork/qwVgR Below are links to the WIP threads. link to Selene WIP thread: http://polycount.com/discussion/188189/underworld-selene-wip#latest link to…
Can't fault your drawing, certainly solid from what I see especially the hardsurface stuff (my area of interest) also as I think you're well aware, a tough competitive sector of the industry too break into, either AAA or indie for that matter. So overall can be a number of factors at play for the lack of response to your…