I created a geth inspired desk lamp, which was a really fun project to work on (not only because I'm a Mass Effect fan). I used it to test and practice some new techniques and upgrade my workflow.
I entirely skipped the creation of a high-poly and attempted to make the form look as good as possible with acceptable mesh density. The result is a medium poly which isn't simple enough to be used in a current generation game (considering that it's just a table lamp), but I didn't try to make it a game-ready model anyway.
I also used this project to extensively test various use cases for the recently popular "face weighted normals" beveling technique, which I absolutely fell in love with and I hardly imagine doing any hardsurface model without it now.
I used Blender, Substance Painter and Photoshop.
All critiques are very welcome and mean a lot to me!
model
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