Hey polycount! I'm pretty happy with how my last level art project worked out, so I'm trying out a different type of environment this time around! It's been fun getting my UE4 landscape tool legs back under me, and I'm really looking forward to set dressing this thing out! Right off the top, here are the asset packs I'm…
Hey look, it's another Tron-based design. I should've expected it to be more common, but it was the first association I had after stumbling upon this contest and I just rolled with it. The concept was simple enough - outline the gun with blue lines. It's that image again. Because I'm a sucker for learning by doing I jumped…
Hello, I would like to share the process of creating my second pack of props that I am sending to the UE Marketplace, just like the first one, it deals with following a very specific style of content that we find in local neighborhood commerce, This volume is a completely modular and customizable newsstand. This work also…
We've spent a bunch of time setting up a P4 server and dealing with integrations / merging. But out of that, have fixed up a few things and I got a chance to look at some wall climbing. Imagine more limited speed and specific animations for traversing rough vertical terrain - like a terrace, decayed castle wall, or cliff…
Breakdown the repeating structures like those arches into a modular mesh. Use a tiling stucco texture for the building. Use material blending to create the grime and dirt on the stucco. Unique meshes for the windows, railing, electrical box(es), awnings. Try to atlas as many textures as you can. Then do modular pipes.…
Looking good BigL. I can't help you with Maya generating AO or lightmaps, but I believe if you search the 2d/3d forum you'll probably come across a couple of threads about it, I recall seeing some, about Mental Ray in particular. Also I think there was some info in Daz's entry to the Generals contest, you might be able to…
Thanks for the comments rascals! I'll mess around with the color correction more and see what happens. @Ged, I've been thinking of doing some more decals for the ground to get a bit more variation but there's so much foliage that I didn't think it'd be that noticeable. I'll work on the blending a bit more so that the grass…
Kick ass! I think you just have a lot of fun shapes going on in here. I'm a big fan of the video. Some great movement in there, and the music really helps set a mood. Very impressive. Few crits for ya: I don't immediately get a good sense of scale. I think the bridge with the railing helps, but particularly in a few shots…