Hi Everyone, The last time I got to do a model for fun was for dom war 2, but I've managed to put some time aside to do a bit of relaxation work. The title "Januvian Soldier" is in regards to some fiction I am writing. I've had this character and some others bouncing around my head since I was 12. More than a decade and a…
Hi guys, I have a little problem with texturing. Image a ground for a low poly game. The ground will be bumpy, I mean it will have a few hills and it won't be just the even plane. Sort of what the example image presents. Now - the ground will be textured with a single small tileable 128x128 texture of grass. So far so…
Hello everyone! I wanted to share this with the Community. It's a collection of blueprints I created that are designed to make level design, blockout, and updating as quick as possible. There are 9 different blueprints that can be used for a broad variety of things, anywhere from deforming mesh, to duplicating assets…
I didn't recall seeing a modifier named Edit Mesh in Blender and couldn't find it in the list. A web search turned up an addon creating something named like that. It's definitively not a native feature, so maybe it's broken in newer versions or is just severely limited due being just an extension.
Hey polycount! I'm pretty happy with how my last level art project worked out, so I'm trying out a different type of environment this time around! It's been fun getting my UE4 landscape tool legs back under me, and I'm really looking forward to set dressing this thing out! Right off the top, here are the asset packs I'm…
Hey look, it's another Tron-based design. I should've expected it to be more common, but it was the first association I had after stumbling upon this contest and I just rolled with it. The concept was simple enough - outline the gun with blue lines. It's that image again. Because I'm a sucker for learning by doing I jumped…
I recall there were some rumors they were going to do some scripted option or something. I have some older version and it's best hand painting soft I ever used . Still use my ancient Painter license just because there is an obscure blender 2.5 addon that reads 32 bit depth buffer from uncompressed Painter riff files. But…
We've spent a bunch of time setting up a P4 server and dealing with integrations / merging. But out of that, have fixed up a few things and I got a chance to look at some wall climbing. Imagine more limited speed and specific animations for traversing rough vertical terrain - like a terrace, decayed castle wall, or cliff…
Hello, I would like to share the process of creating my second pack of props that I am sending to the UE Marketplace, just like the first one, it deals with following a very specific style of content that we find in local neighborhood commerce, This volume is a completely modular and customizable newsstand. This work also…
Breakdown the repeating structures like those arches into a modular mesh. Use a tiling stucco texture for the building. Use material blending to create the grime and dirt on the stucco. Unique meshes for the windows, railing, electrical box(es), awnings. Try to atlas as many textures as you can. Then do modular pipes.…