It sounds like you work locally, which isn't the best of ideas especially after you save you're stuff to go home (you are saving, aren't you?) If a co-worker had to correct/fix something you did, they should be able to pull it off the network and not have to sit at you're machine.
Just was curious if anyone here has ordered something from Curve Studios? We recently recieved a Zbrush DVD that I was trying to add to our library here at Ensemble. But the DVD that was suppossed to be for Zbrush 3.1, but instead had movies going over Zbrush 2.0. When we tried allerting them to the problem, and to recieve…
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
Hi, cool project! I would say if the goal is to support a moba/ rts style gameplay, the environment has to much contrast overall. Ideally have some units/ heroes in there throughout the creation process, so you can balance everything in a way so the gameplay elements read well. Perhaps you can add some parameters to your…
I don't know if anyone else is having this issue but I had to hold off typing this for an hour because I was so furious. I lost half a day's worth of work once again because when I hit "save project" it just reverted the project back to how it was after all meshes and textures were imported. Also there is no fucking undo…
So I just discovered Dynameshing this week and i wanted to play with it on a model i had already been working on, but when u activate dynamesh i lose my lower subdivision levels. When I try to reconstruct subdivision levels ZBrush tells me "reconstruction result: Mesh contains triangles. operation cancelled" Im a bit new…
I can see some blue behind your rock on the right, so I'm going to assume you are using something with a blue-ish light for the sky/environment color. Since your light source that I can see to the left is yellow-ish, it creates green shadows. (yellow + blue = green). So you can do a few different things, either change the…
As you can see the edge when I bake normal map ( high mesh from Zbrush) is wrong. Can anyone tell me what can I do to make it disappear. I need some tip for perfect normal map baking in Substance Painter. Thanks all
Hi I am using quixel Suite 2.0 with Adobe Photoshop CS4. I am looking at the following Quixel tutorial where a "Links" button is appearing beside the Material ID section. https://www.youtube.com/watch?v=YyJJAp17K-Y I have tried this myself and am not seeing any button. I have tried right-clicking as well but that only…