ooph sry been busy but something like these i hope they help i gave variation so you can get an idea of what you think would be the best approach for your needs and skill set. The one you reference is fine also i suppose though i never seen that one. 1. Quickest clean method for production 2. the Reverse zbrush to…
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
This is another avatar I created completely from scratch. I am a 3D avatar creator with strong experience in Blender and Unity. I specialize in VRChat and VTuber avatars. I can create full avatars from scratch edit existing models improve topology fix rigging and enhance textures. I also work on outfit creation facial…
Hey everyone, I've just released the first official version of the Contours Retopology tool for Blender on CG Cookie. The beta was previously released and has so far been well received. Contours is designed by myself and developed by Patrick Moore. Feature List:* Stroke generated retopology - Quickly retopologize…
It's all ok, I've worked plenty of jobs that I am not passionate about and I would be open to doing anything 3D. Right now I am just going through Blender Guru's donut tutorial starting again from square one, it's necessary to learn Blenders interface, but I will push on. I am passionate about concepting but have no…
If you're looking into doing hard surface modeling in Blender, I cannot recommend enough Machin3's meshMachine addon. It's one of the biggest reasons I decided to jump into the Blender hype around 2.8 and try push out some projects in there. The addon allows you to work with very dense bevels, chamfers and other common…
Hi everyone ! My team and I are currently working on a music video, and experimenting with Blender 2.8. We would've like to use a chromatic aberration effect instead of only using depth of field, meaning we would like to have the focus point without chromatic aberration, and more chromatic aberration when there's more…
Hi. Im new here so say hello! =) I'm making a character for my degree work and when i was placing buttons to the characters clothes i started to wonder if there's a way in Blender to make objects stick on the other objects surface when near? (ease the placing). I have 3ds Max too, but im just starting to learn it, is there…
Thats a good point about Max users. They probably would be less considered than a Blender one simply due to studios not wanting to pay for a Max license if they have a Maya one already. I don't think Max has that much use in games anymore, not based on Artstation atleast given most professionals I see on there largely use…