I'm gonna take a wild guess, you used a default zbrush cube and didn't remesh it before sculpting and painting it with symmetry on? The default zbrush cube puts poles at the center of the Z axis faces. Just dynamesh and turn off symmetry for texturing.
Working a character for Contagion theory and got the main body in and figured I'd detail the head in ZBrush (and probably the body later) so heres a few progress pics... Z Sculpted head Test render in Cinema 4D using hi-res head model Normal map (Created/Viewed in XNormal) on lowpoly plus texture done in photoshop
The only reason I can think of why it would be doing that is if your mesh isn't sealed somewhere, and that your limbs are collapsing because of that...but usually it would just seal the hole. Odd. Have you tried z-remeshing first, and then dynameshing? Or exporting the tool as an obj and reimporting it to a new project?
The guys from Sony Santa Monica in their Siggraph presentation said that they were using z-remesher in production to make game ready models but they didn't elaborate much on their process. I've been using it on a handful of models to generate low poly stuff but it tends to require a lot of editing back in maya.
HI When I am exporting my displacement and normal maps from z brush using multi exporter, I am getting jagged cubes on my maps, where as uv seems fine to me as I have unwrapped it in maya and it has udims. Kindly help me !!
hm zbrush normalmaps always appeared less deep then normalmaps from max or cryteks polybump, haven't tested it in years, though but last time i used z for normalmap generation all normalmaps where really flat (back in zbrush 2 times...)
Hello everyone! My name's Christopher Albeluhn. I've been working hard on a tool for the past few months to allow artists to paint textures directly inside the Unreal engine without dealing with a third party app. I wanted something to quickly load up, reference the textures I want to edit, have a quick and easy exporting…
Might be misunderstanding your point, but you can hit the 'R' button in the tools palette next to Save Ztool, etc. to reset the palette. EDIT: Just to clarify, I mean the 'R' under the Lightbox > Tools button in the Tools palette, not next to the Go-Z button.
Hey, I posted here onece before but with onely some 2de art. I have now aquired a 3d modeling program (z brush) and am ready to learn. Does anyone know where to start? I would prefer doing a simple rendering of a male human. Any pointer or links to help full threads would be apreciated, thanx!
So here is my current mesh shape. I'd like to edit it in zbrush by tweaking the shape to something more like this, how would i go about this? I've tried using the move brush, but I only effect the front of the shape and not the back of it, would be cool if i could effect all of the object within the Z axis.