Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Thanks Muzz, I found a piece of concept art that looked fun and I just wanted to recreate it as faithfully as I could. It ended up being something that was AI generated and had a bunch of problems that I had to solve but i'm happy w/ the end result overall.
in the past ive used morphs a lot for this sort of thing - crowds, character creators etc. where it gets hard is if you're trying to represent real people at a high level of fidelity we used wrap4d for several hundred scanned heads on a recent project which basically solved that problem - zwrap does basically the same…
I just wanna show to you these videos to know how you like them ;) Promotional video for the game. [ame] https://www.youtube.com/watch?v=pHwsov0tQGQ[/ame] Intro video for the game. (in Russian) [ame]https://www.youtube.com/watch?v=EafnKFWodaE[/ame] And of course, my favorite ingame clip. While our heroes drink at the bar…
Phung Nhat Huy shares
tips on how to rig a character that he created during his CGMA /CG Society workshop
courses Character Facial Rigging for Production by
Wade Ryer and Rigging Techniques: Cartoon to Realistic by
Nico Sanghrajka. Could you introduce yourself? Where are you from and what do you do? How did you get into…
*sigh* So I got a sharp hair up my ass last night and went on a quest to figure out how to get my Cintiq Companion to do GPU intensive stuff like doing work in Substance Painter or Marmoset Toolbag. First, I thought, hey I can just run a remote desktop to my workstation, problem solved. Nope. I can't get pen pressure to…
I finally finished my version of Mordin. It started as a zbrush practice to see how much I could accomplished using only Zbrush for modeling in 8 hours (that was 2010 or 2011, if I recall...), I chose Mordin because it was the only character I couldn't save when I played Mass Effect 2 and also because I loved the character…
Latest update: Hey guys! My project is going to be a Qilin skin for Aurelion Sol. He's me favorite champion design so I've always wanted to do something with him. Qilin is a mythological chimera creature from East Asia. I was originally thinking about a Chinese dragon design but I've never personally liked how they looked…
Ok, update on the issue. Pixel snap doesn’t seem to solve it. Even though, in theory, it should. Left - my original textures bake. Middle - UVs were pixel snapped to pixel corners on 8k texture (tried with 4k with the same result), textures re-baked. Right - full precision UVs.