I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
@tristamus thanks man @Serp yeah I know what you mean about the rocks, I've changed them a bit so see what you think now. Just positioned some more things around the scene for the moment, still unsure where I want to put a cave, thinking on having it on the left now rather than at the end of the path. Removed the old…
Hi all! I wanted to share some work I started for the sketchfab legion contest a long time ago. I got a little sidetracked with work/employment but now I'm back on schedule and would like to finish what I started. Here's a bit of a concept I created for the initial entry: While on the broken isles, a priest encounters the…
I recently posted some of my space themed 3D art. So someone mentioned that my previous "spaceship" looked a bit phallic which he was right! Luckily it wasn't my design, I just modelled it based off SpaceX Falcon rocket. So after that I decided to try my hand at a more complicated spacecraft. Originally I was going to…
Latest Update: -------------- I have been working on creating a bunch of props and came up with an indoor castle scene. I typically draw inspiration from characters I love for my art projects. For this project my inspiration is Sylvanas. The color palette will have deep purples, reds, and blues. The room will have antique…
Hi there, I've found a similar thread here from couple of years back but the solution was just to use a "shot" command, which doesn't help me, cause I need high res screenshot. I have a small scene with complex materials which use real time reflections Some using SceneCaputerCubeMapActor and some using…
Hey guys! After not getting the critique (neither attention, lel) on BlenderArtists, I'll try it here. Don't hate me for the noob work, please :) I'm very happy to present you this project. Something like this has been in my mind for a long time, so I'm glad I've finally finished it. I spent a lot of time balancing the…
Do you want to merge by layer? How about selection set or object id, material name? http://cganimator.com/csmergeby-powered-by-3dsmax-2019-custom-scene-file-data-stream/ https://vimeo.com/268536821
In light of recent Mars-related discoveries and also as a fun exercise I made this small scene titled, Jezero. I wanted to limit myself to using primarily Quixel Megascan textures and Marmoset Toolbag 3 as my renderer. To get more in-depth with my process please check out my accompanying blog, The Making of…
If you want to be a video game artist, the lessons you will learn from creating a nice scene in a game engine such as ue4 are invaluable. It's easier to create a great looking scene with typical renders as you don't have the same limitations. If you just want to practice modelling and have some fun though, feel free to…