Worked on the armored hand today, added better frost shapes. I also started designing the chest and back areas, there's still work to be done + I intend to add a slim and long cloak. Going to work on that tomorrow. Most of the shapes, especially armor, are totally undetailed just to get a sense of the shape, I'll be coming…
Hey nice choice of chacater! I personaly agree with Tits, I find diffficult fix this "muddy" apect of the armor on zbrush, but zBrush retopology could help in this case ... I use this some times in small pieces of armors or mechanic parts it helps me a lot... :thumbup: [ame="…
Hi CallumBaws and thank you for the kind words! :) For the armor I sculpted the rough shapes and then I think I zremeshed it as low as I could. After that I tweaked it to the shape I wanted and creased the edges with the zmodeler brush. For the Golden trim bits I simply copied the armor and inflated it -1 under deformation…
maybe give him some dark blue/purple AO using a gradient effect that fills out into the rest of the armor. Possibly see how the armor looks with more colour on it and have a look at maybe adding in some baked spec highlights in places, alot of WoW art uses baked lighting i think. But yeah, looks pretty cool to me :) like a…
Sorry not much of an update...had some time this evening to finish up the shoulders and put a quick polypaint. Not going to use polypaint in textures. Moving on to the other armor. My idea is to build this dude like an MMO character, so all the armor will have individual textures that I will just atlas. Then I can just…
I was just saying I love the 40k style you dont really see enough of the detailed space marines done for the primarch guys just the standard mariney guy with no real armor details, I was spotting the designs he was incoprorating into the armor, I would love to see some more stuff like that detailed, who knows maybe even…
I wasn't a fan of the first armor WIP shots but I gotta say it's turning great. I'm still not super fan of the "Z"-lighting shape of the armor on the front of the upperleg but that's from the original concept so... :) The collar looks fine to me like that, I like seeing some neck area. Maybe make it a bit wider like TomGT…
Hey there, I represent an in-progress HL2 mod and I'm looking to shell out a bit of cash to get it rolling. I'm not looking to pay much, and this is mainly just for artists who want something on their portfolio or just want to help us out. You maintain all ownership of the art and are welcome to put it on a resume or…
Character Art Temp (specializing in Armor and some Character creation) ALL Levels are welcome to apply. To apply, please send a copy of your resume to Jobs@Vigilgames.com DESCRIPTION Vigil Games is in need of in-house temporary artists to work on Armor for Warhammer 40,000 - Dark Millennium Online. We are seeking artists…
Beautiful work grimm! The armor material reads a little 'aluminum'. Not sure how to describe what feels off, I thinks its a combo of the roughness a little too high and some of the dents/scratches looking blobby (specifically in the last close up shot) I'd love to hear how you tackled the trim on the hp armor, it looks…