FINAL POST: ORIGINAL POST: Hello! Hopefully I won't abandon this post like all my previous ones D: I'm making a spartan inspired by, of course, the movie 300. It's mainly an excuse to do an anatomy and skin shading study more interesting than a random naked dude. I am doing this for school and I have two weeks half time to…
Kazu Hiro, while talking about his prosthetic FX work for Charlize Theron's face in Bombshell, provides an interesting analysis of how he's had to adjust Charlize's face to Megyn Kelly's facial proportions. Hopefully some insight as to the sort of language and line of thinking for character art and face reproduction.…
I'm having issues baking in 3.05(as well as 3.03), tried multiple ways to export my obj, but no such luck there. Basically the issue is that when I hit bake, nothing bakes, seems like nothing happens despite the high poly models being in the the cages. Had to change up naming conventions as I was troubleshooting the…
Hey all, here are some screenshots of an environment I'm currently finishing up. Next up on my task list is to create a skybox for my night scene. I'm also currently working on the Arenanet environment art test for their internship program. I still have about 300 tris and 512 worth of texture space to play with. Crit me…
Ok, so I'm browsing through my PSP playstation store and I find this show called "The Tester". It's a reality/contest show about Sony picking a tester for their company. Who thought this would be a good idea? if only they know that all you have to do is network and send your resume out. All this effort for a job that only…
Okay so I'm looking for an industry stand package for texturing my work and 3D coat seems like a good choice (please suggest others if you feel like it) but anyway there is a $300 difference between 3Dcoat amateur and professional and I couldn't find what the difference was. Would anyone be able to answer this question or…
Basically just wanting to improve my low poly texturing skills over the next week or so. I have been making little scenes and props to practice. Ill chronicle this one here, maybe get some texturing tips wen I get there. So far just finished the model: 300 tris, will aim for 128 or 256 texture, Uving now
Well seeing that Mojang makes somewhere around 300 million a year it doesn't feel like they are overpaying much. Game sales ONLY in 2012 was 250 mil. and that doesn't take into account book deals, merchandise, new console sales, PS3 sales etc etc. Merchandise alone is making them more money than game itself by now.
Also throwing this out there... Microsoft's 343 Industries using Kinect and iPiSoft. Personally I think they did a great job of papering over its flaws and hopefully they will push MS to open it up more as a development tool. http://www.fxguide.com/quicktakes/mo-cap-on-a-budget-halo-4-terminals/…
Thanks alot :D Haha i agree the car doesn't belong in a NFS game but i had to do something with it and well NFS was the first thing in my mind :P Ill try and keep up the good work ;) PS. here my POF 308 rifle: Still need some fixing on the edges and smooth some stuff