hi guys, i have so problem or weakness in texturing!and create materials. how should or can i improve my texturing?generic for example this is my first scifi map or my first map but i think is not good!and maybe is from texturing: http://puu.sh/8qYQc.jpg http://puu.sh/8qYMu.jpg and these pics are WIP! what is your idea…
Hi everyone, I finally decided to post some WIPs of a Ghost In The Shell fan art I started a long time ago. The design I chose for it isfrom Stand Alone Complex 2nd G.I.G. This work has several purposes : the first is obviously for training and the second is to try some software and various techniques I can't try at work.…
I agree with the texture sizes, 256 and 512 are pretty much the work horses for props. 1024 for bigger custom props and wall tiles. 2048 is sky box big, actually I think sky boxes are now 4096? but still you should get the scale reference. I think unreal clamps texture size at 1024? So the originals you import may be 2048…
Hi, Paquette_e I've looked through your post history and notice you have asked similar question to this before. Can you join the monthly noob thread and monthly handpainting thread. You ask a lot of pointless question, but don't post much work. http://www.polycount.com/forum/showthread.php?t=137087 The work you do post…
Concept of the game Enlightened is an RPG-adventure video game optimized for language learning. The language learning method relies mainly on the dialogues, quest completion as well as the exploration of the game environment. While possessing all of the elements of a standard video game (storyline, gameplay, quests, skill…
This is my latest workpiece. Comments and critics is welcome. Modeled in Maya and mudbox. Tris:1400 Diffuse, Spec, Normal ( 1024*1024 each) HighPoly LowPoly Textures