Hello! I need to animate a robotic spider in C4D. Now I'm struggling with the legs. The thing is that IK chains seem to have some natural limited range of rotation. I can do most of the movements I need for the animation, but when I reach certain point the leg doesn't follow the rigging system anymore and starts to do…
NextDesign, sorry for being OT here but...IKE IKE!! ore wa ai Hinoi Team!! wooooo!! (excuse my weak japanese!) checked out your webpage! again, sorry for being OT, I have nothing to crit about the model! *dances away into the sunset, "aishiteruuuuuuu"!"
You will only need IK if your character needs to lock the end of its limbs (or tail, or whatever) in place. If your character floats, it's probably not necessary. But you still might want a combination FK/IK spine, depending on what your character looks like and how it moves.
https://gyazo.com/8bad465f84c2387a0cbc2a78eb9f839d Im following along with this amazing tutorial (https://www.youtube.com/watch?v=h_A5XJmqSSE&list=PLt_Y4A81J7Bd7mxwP_Gi-ttVuL30QRY7d&index=58) and hit a road block. Basically I try and create a IK handle from the wrist to the top of the arm and my entire join chain goes…
Thanks monster. That looks like that will be the best. Its weird one of the legs I was able to reflect with the meshed object under the dummy with the bones and keep the skin. The other leg skin mesh messed up though. I tried reloading a saved skin envelope reference with effect. It also would do "funky" things if I tried…