Ahh you are not talking about a specific mesh. My bad! There is a technique known as Megatextures, for example in Rage, but I don't think anyone uses this technique anymore. Nowadays, a combination of different techniques is usually used. For example this structure is 70 x 50 x 18 meters and uses custom vertex normals on…
It actually depends on what your target is. This concept art is from a videogame, and given the size of the object it would never require that many texture sets, even if it was a hero prop game asset. If it was for a vfx it might be acceptable for very high detailed closeups. As a game prop I would imagine the lead to ask…
I am a professional 3d character artist with over 7 years of professional experience in games, collectibles & table top miniatures.I am looking for remote freelance, full time or part time work. (PAID WORK ONLY)here are a few piece of my work as well as a link to my website!https://www.aefoundry.com/ Thank you for your…
Thanks for the sleuthing. I'll see what we can do. On a related note, the forum software we use has made a change to their underlying system, now it will not show any image embeds if they use http: URLs. Some of our older threads now have missing images :( For example, the images here are all…
Many strong points here. I would like to further expand on three of the points you mention with some of my personal experiences. Vague Documentation This has been an absolute nightmare for some art tests I've done. One of the main problems I've run into is art direction, where the technical aspects of the test might have…
working in windows 10 and maya 2022/2023 This is probably a stupid question but it is something that bugs me endlessly and I have not found an answer. If I copy a file from windows explorer and paste into maya, for example a filepath for a texture to use in a material, this bit is always added: file:/// for example…
Hi all, https://Clara.io, the online 3D modeling and rendering web app, is pleased to announce that we have just officially launched V-Ray rendering and our new 3DStream render embed technology. The full details are in this blog post. Clara.io has come a long way since we first launched in beta back in August. This is a…
Hey guys, I am looking for 1 more programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. though now the video is about 2 weeks old and I have added a lot more things such as…
Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside marmoset. Just and example: I'm creating this material of spanish doubloons, It's created with the new shape splatter node. It's still a work in progress, this picture is 2k…
I've put together a training DVD on creating textures using only procedural materials in Max. Here's the link to page: http://www.kurvstudios.com/3ds_max/3ds_max_proc_texturing.php If anyone's purchased it, or purchases it in the future, I'd love to hear any feedback you have to offer. I'd like to do more of these training…