Hi Everyone, I'm looking for a complete UX and UI design for a turnbased RPG indie game. This is paid work. This is solo indie game effort and I only have a small budget for the entire game. I really don't want this work to exceed $2000. (if that's not enough feel free to level set with me). The UI must be modern looking,…
Hello everyone!
Am the lead programmer and project manager for a game name Rift In the
prophecy, and we are trying to build a desert city for your game. We already have some people working on
the whole thing, but we still need more hands and different
talents to really make it awesome. The city is
a crystal mining and a…
I would like to introduce you our game Heroes of Flatlandia, that we create with my brother in our spare time. It is fantasy turn based strategy inspired by legendary games Heroes of might and magic or Age of Wonders. So in our fantasy world, you will lead your kingdom of noble elves or dreadful undeads as one of several…
Hello. Have been lurking around polycount for quite some time but never posted any work. So it's about time I do so! This is a level called ins_abdallah for the Insurgency HL2 mod. I have been working on this level for over a year now. I was responsible for nearly everything in this level: Concept, layout, brushwork,…
Want to be part of our BETA testing team? Then check out our news item here: http://criticalpointgame.com/forum/news-(english)/you-want-to-be-in-our-beta-here's-how!/ Critical Point Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like…
Hi everyone, I’m Giuseppe, nice to meet you all :D Spaghetti-eater searching for the next step in my career. Priority: a great and cohesive team to join, to learn from and to share with knowledge and experiences. I’m a 6 years experienced 3D artist specialized in environment game art, 2 games shipped from the start to the…
WarCry: Lords of War Brief description: WarCry has been in the works since November 2007. We will focus on creating a game based on squad combat and tactics. Currently we are in need of talented texture artist and concept artist, as well as one experienced GUI designer with some knowledge of C#. Target aim:Commercial…
A couple of questions for Relic: Is there any scope for the default decals to be disabled in the game at any point of the future? To what extent should our work account for existing decal placement? Is there a possibility of somehow clearing default decals by installing a custom skin pack? Is that an acceptable solution?…
I tried to think about the function of it, so here is my poorly written breakdown with an image that has better wording and annotation. "Garuda AntiHydrogen Rifle is a modular combat platform designed for mechanical tactical units or MECHA. Anti-Hydrogen (H-) Flows through this particle accerator, only one gram is needed…
Blaisoid, thanks! I know what you mean about desaturated, the main reason this is happening is because we've stuck to grey-scale while Concepting to save on the man hours. the newer visual target pieces we're doing should have a much broader palette. Xoliul yessss! thats what we were kind of thinking, even though we love a…