Dear Polycount community, I need help ! I have been teaching myself animation. In my 3rd day of animating I did a very simple animation that I want to import into Garry's Mod so I can add it to an NPC Pyro and make kinda like a short movie. You can see it [ame=" https://www.youtube.com/watch?v=SFzILDvMwR8"]here[/ame]. I…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…
Hello! So, I'm not sure if anyone else has run into this issue. My friend imported the .smd's of all of the TF2 characters into Maya 2009 for me, since I have 2011 and the import/export scripts don't work for it anymore. Now, everything for the most part seems to work pretty well. The textures show up properly, weight…
hi, for some time now I have been looking for a fast and convienent way of baking ambient occlusion maps in maya, because I want to use them as base for my textures. however apparently I have to set up the AO shader, which is not that much work ok, but still annoying if you have various objects and since a friend of mine…
Ok, so I had two animators work on the animations for Juice (one of the characters in our game) and unfortunately one of the animators had the model rotated backwards in max so when we tried to get the animations working in game, half of them were facing the camera, and the other half away from the camera (3rd person…
Ok here's the deal, I am trying to get some decent bakes on the SMG model I am working on. I keep having issues with the cage, so I tried to figure out the best way to tweak it so that I would get less errors. What I did was use the Max projection modifier "export cage" button. Then I moved the verts around to make it a…
I completely agreed and thanks for ur honest feedback the AK and all the apo weapons come from the apo fantasy concept art and yes it's a very weird weapon, lack of gas system :) and the sight for Thompson I model from original ww2 m1928a1 smg adjustable sight the p229 yet again ur right it doesn't make sense lol. but I…
Hi guys, made some good progress, still working on it. But it does appear to be working in a contained environment. I've given up on trying to paste the materials back to the faces, and instead just plugging the checker map into the materials' shading group is a much better way to go. This is much safer and easier to code.…
UE4 uses a cloud dome system, like many other modern engines. It's basically a half sphere with inverted faces and cloud shapes painted on it. Afaik the UE4 implementation also paints the sky atmosphere itself too on it (sky color), which makes it indeed difficult to make a dynamic day/night cycle. In Cryengine the Sky…
It could be any number of things really; I'm very new to modelling in general. I think maybe I'm too neat because I like all my vertices to be merged and tidy causing manifold errors. In any case, I'll keep bashing my head against it. Maybe a 'Sculpting an organic shape using Sculptris+Blender tutorial', would be a good…