I have Toolbag 3 and would like to make my scene file rotate the model, not the camera itself. It would help in cases where you would like to have a nice front-lit scene that nicely lights the model as you rotate it. I've looked all over and couldn't find any documentation on it and I can't find any settings on my own.
Hey All, I have recently added a Cintiq to my tool set. It's the 27 incher and man, where did my desk go? I was wondering if anyone has any experience using the Cintweak keyboard holder. It adheres to the top/back of your Cintiq (via adhesive velcro) to where you lay your velcro backed keyboard.…
A: Ray intersection; you can solve this by setting up your cage manually so no areas are overlappying, or by "exploding" the various bits that would cause problems in your baking app, generally via setting keyframes and moving the corresponding high/low bits X units in one direction. B. Cages: Cages can be simply a "fat"…
so i just baked out normal map on my hard surface model and it looks fine in substance painter :https://gyazo.com/9c1e6d71f38e8672e676ad45e8bade64 but in unreal with export set to targa format :https://gyazo.com/1ac9f12f8bc5950c7794b7b2202cd46a as you can see it has shading errors. But when i export the textures as PNG…
Hello guys, I've been working on a Game-ready Blitzcrank (League of Legends character) and I'm currently having some issues trying to figure out what texel density may I use for the whole model, due to it's size and knowing that there are parts way more bigger than the others. I want to use 4K textures and get the more…
hi guys. New one in here so quick introduce - 3d guy from poland with background in commercial work ( http://panoptiqm.com )Thanks all for taking your time here and helping I just started reading about realTime engines and i thought it might be a good start to do something different.I've got some understanding of…
https://www.youtube.com/watch?v=DgjioOigaQA -The functionality of the NEX tools are built in now with some nice added features. -Selections are remembered on a per object and per component bases. -Basic retopology features to clean up meshes right in Maya. -Interactive and much more stable bevel tool. -Better and faster…
Thoughts? Link:https://www.techspot.com/news/112513-unreal-engine-6-coming-2028-aims-streamline-live.html Video: https://www.youtube.com/watch?v=p5d7y1cbWIk A comment said they are using their own coding language?Highly sus to me, i can see problematic moves there if this is true. Just want to hear what people whom use…
I need an animator to help my prototype feel less janky. At the moment I'm using an animation asset (GhostSamurai_Bundle) but it doesn't fit what I want, so I would like to hire someone who can create these animations for me. The prototype has been built in Unreal Engine 5 so ideally the finished animations should be…
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