(don't know why I originally posted in low poly thread) Just finished up an Unreal Game Jam. 4 days, 5 guys... Didn't get everything in game we wanted to but we are planning on finalizing it. A Grim Situation [url]sorry someone removed link... (this isn't finished but everything works) two player co-op. need a controller,…
Hi there fellow polycounters, we're Klonk, a small German indie game dev team currently working on a two player co-op platformer called Mercury Shift 3D (working title). It's a more advanced implementation of our initial flash game "Mercury Shift" release in 2012. In Mercury Shift 3D grab a friend (or play solo) and…
I recently started working on my rigging/animation skills. I am rigging and animating in Modo and using it all in Unity. I have a rig in which legs and arms have IK solvers. I also have some constrains on feet. Some of the controllers are just parents of bones (like those blue cubes driving the spine or head and neck).…
I'm conflicted I'll be honest. So I threw it into Marmoset which I was going to do anyway for compliment shots on this piece. I want to do the background as a set on this. I feel like this will push me more artistically than just rendering the prop. This is just a quick light and render in Marmoset nothing final. While I…
The trial version I used is limited to 50k, I've heard that's going up to 65k in the 2015 version, but I'm not 100% sure. I can't speak for character artists but low poly props and environment assets rarely even approach this. For high poly meshes, there are a few workarounds: - You can smooth your mesh in another program,…
Don't waste your time on this crap. I bought it, and it stuttered at low settings on an 8800gts. Mind you I can play Crysis on Very High around 35fps. I patched it and the stuttering got better, but it's still there. It takes 10 seconds to open the inventory screen, and when walking into a new area you can see blank models…
Hey all. I just finished putting together the first prototype for a Hoverbike Racing Game that I'm building in UE4. I intend to try to secure funding from a publisher over the next few months, and I'm looking for a concept artist who would be interesting in contributing some concepts to help flesh out the presentation. I…
Department: Tools Reports To: CTIO Location: UK (remote) or Soho, LondonAbout NVIZ NVIZ was founded in 2004 as a previsualisation company. In 2009 we started offering VFX as well. Most of our time has been offering creative services for film and television. The films we have worked on include Skyfall, Kingsman, Jurassic…
Hey guys ive been lurking on this forum for quite a while now and i must say i am amazed with alot of the work you guys do so many talented folks on here. So ive decided to step forward and show what im working on in Maya for my End of year project. I am currently working towards a Diploma in Animation and Digital Video…
Hello guys ! It's the first time I post something here :open_mouth: I'm a bit nervous actually ! I wanted to share with you my current project, hoping to get feedback to push it beyond what I would usually do. I had the idea to combine my favorite solo game, Horizon: Zero Dawn, with my favorite Multiplayer game, Overwatch.…