Basically I'm 'attempting' to create a voxel game in UE4 but I want to use very small textures, let's say 64 x 64 because I really don't need any bigger. The problem is, it being that small I get a lot of UV island bleeding. This also may become an issue later with mipmapping. 64 x 64 2048 x 2048 Any ideas? Thanks.
I finished this last month, and I posted it around a few places but left out polycount! Here are a few pictures and the video link for you guys! Made as a portfolio piece, The fanart model and concept is by me, but of course the IP rights go to 343. It was hard, but a lot of fun bring it to life in UE4 by the end! I hope…
Hey guys I'm working with a modular building set in UE4 and its getting a little disorganized. I'm more familiar with Unity's prefabs. Essentially I want to make individual buildings that I can still append meshes to/ change materials/ edit. Blueprint seems to complicate this making it difficult to edit/ add meshes after…
Hi everyone! Just thought I would share my latest mini environment inspired by the style of the Darksouls and Bloodborne universes. It took me 4 days to complete, I wanted to see what I could manage to pull off in a short time frame :) its build in UE4 using baked lighting, textured using Substance Designer and Painter,…
I've already posted this UE4 asnwerhub so I'm just taking what i typed there and posting here I was having so trouble with decals, I decided to follow this. https://answers.unrealengine.com/questions/198076/471-deferred-decals-not-working-from-certain-norma.html It helped my issue, but when I reloaded the project all my…
Hello fellow polycounters, decided to create environment based on Edvin Rhemrev art: Here are mesh blockout: main proportions is set and i hope not to change them anymore. Still have to add a lot, but looks like it's time to add details and material definition/texture to key geometry. Moodboard Would appreciate some help…
hey guys, I'm currently working on a new project! I'm going to work out a nature environment that changes based upon music input. I'm currently using the frequency and amplitude nodes from an existing UE4 plug-in, to generate data, that gets parsed to blueprinting methods.So far I've looked into a few things I could…
This environment is the very first environment piece that I have ever completed on my own. This was apart of a level design course at my school, and we were given close to complete creative freedom over the project. I had to get everything approved by my instructor before I got to work, and I also had to focus on learning…
Hi everyone, I've always loved the look of postcards from the 50's / 60's, and the distinctive feel they have. Thought it would be interesting exercise to try to replicate one of them in UE4. Reference:Here's the reference I'm using for my scene: https://flic.kr/p/gcuqPS It's from the Swellmap's…
Hey folks! I'm starting on a new project for my portfolio. Here's the concept image: Here's what I've got so far: I'm going to be showing a lot of my progress here. It's just a blockout so far. I haven't done many fancy shaders in UE4 so the monitors/tank might be a challenge but it should be a great learning experience. I…