hey guys,
I'm currently working on a new project! I'm going to work out a nature environment that changes based upon music input. I'm currently using the frequency and amplitude nodes from an existing UE4 plug-in, to generate data, that gets parsed to blueprinting methods.So far I've looked into a few things I could visualize.
*Flowers that open on a BPM's
*Day / night cycle that changes depending on BPM
*Frequency / amplitude inputs that decide movement of cubes / spheres
*Particle effects linked in with this data
*parallax occlusion mapping
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Currently going to look into what I can do with render targets. and going to start working on my nature scene!
Cheers!
Replies
I'm here with an update: the update includes:
*interactive vines
*new version of the blocks
* and at last the Live aspect! all included audio is live!
Vines:
Blocks:
Some Clean_Up stuff and asset for upcoming tests.
Bpm set up, combined with my day/night cycle
The live aspect-BP
And some fire :v
That's it for now!