http://www.scriptspot.com/3ds-max/scripts/flow-map-painter Latest update: quick overview of the script: this script is free to use for anyone, both for personal and commercial use, I just ask for credit for my work :) the code is not encrypted as well, so feel free to look around in it and see how I did it; if you want to…
Hi guys, I crafted another video tutorial on Maya Python scripting. This time I am going through step by step how to create a tool for constraint one object to a poly surface with a follicle. Take a look if you are interested in scripting for Maya: https://vimeo.com/137386161 The script is downloadable from here:…
this thread has become bloody big :D What it is all about? A plugin or script collection if you will that boosts the 3dsmax tasks of UV Unwrapping and Texture related stuff. This includes handy align, relax and transformation tools for UV editing but also nifty single button scripts for baking AO, Lighttracer maps or…
Hi all, I wanted to share with you a collection of scripts that I created during my time at Larian Studios, that have helped me personally a great deal to speed up my workflow when producing assets, and have helped the art team at Larian as well. http://www.mattiasvancamp.com/scriptpack.html there is a short description…
Hey guys. I'm a 3d artist whose looking to break into the Technical Artist side of things. I've already done rigging for a few productions, but would like to expand my knowledge into scripting so I can advance my rigging, but also build tools and such for my team, and maybe shader scripting. I have no prior knowledge of…
I rely on many custom scripts on top of base MODO to make my
everyday workflow smooth. I thought it
might be useful – particularly for new users -- for us to share our
Top Ten scripts and why they are an indispensable part of our MODO experience. You may notice that many of these scripts are by the same
authors. I have a…
Hey, so you mentioned that it's hard to identify tools since you're not on a larger project, but I think that when starting out you just have to start small with simple scripts. You can start thinking about your workflow whenever you do a project and work from there. So for rigging, I would think of things that I want to…
New script :) I'm not really a scripter by trade so if it breaks, don't kill me (but let me know). Description; It's a script that will align the UV island(s) of 1 selected UV edge or any 2 selected UV verts with the nearest axis* It's a companion for modo's default "Orient UVs" tool, which isn't always perfect, especially…
Yo, I find exporting and renaming objects and centering objects to 0 to be some of the more common things I do when getting stuff ready for the various projects. I didn't like the way MAX handled any of this stuff so I wrote a script www.envartist.com/MAXScripts/WDIScripts.ms to install: download and save to the following…
Ok, I'm not even sure that you need max script to do what I want to achieve so I'll start by explaining that. Basically, I want to render out several max files as avi with pre-set render options such as compression etc. The idea is that I can set up all the scenes perfectly, and then run the script or whatever program when…