Can someone explain to me what exactly this does? Is it actually a pen that takes lines and turns them into 3D (i.e like how splines can take a circle and turn it into a torus)? Or is it a brush that just copies 3d objects over a path? If it's the first option, that would be huge. I'd love to sketch stuff like triangles…
Hello Lads and Ladets :3 so the last couple days I have been attempting to learn some German Shepard anatomy. The reason being is that well human anatomy gets boring after like 7 hours xD Anyway this is my doge below I cant really understand what looks wrong about it whats to thick thin etc. pls help me Ps I'm a zbrush…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
The 2D flyer material isn't really strong and varied so I'd probably remove it, you've got some nice 3D stuff and the pool league stuff doesn't seem like they belong there. I like the game covers, maybe show bigger images, not applied to mockup boxes. I'd remove the border from the image links as well. And in the contact…
EDIT: I have found a suitable artist already. Thank you all who have applied. ======================================================================================== Hello, It's been several years since I've been here. My last project sputtered and I got burned out and got depressed for a while. So if you're looking for a…
The only thing I don't like about Unreal Engine is how to navigate around it inside the engine itself. Can I make it feels like I'm navigating inside Maya ?
So i'd like to create a sculpture simillar to this one, and i am wondering how this artist would have split up his model into printable sections. What subject, what tools and what methods did he use to cut up the mesh into those puzzle pieces?
I like low poly in the sense that I'm usually left in awe how artists can get away with creating a strong silhouette with so few polygons. It screams to me efficiency, optimization and a strong understanding of shape profile. Also I like doing low poly models than Sub-D. Sub-D just pisses me off.
Over the Weekend i did a first texturing pass and rough blockout of where everything should be, i scrapped so many ideas and went through so many different ideas, because i didn't wanna do the overused viking theme, bud sadly it would have been a HUGE time investment trying to create the trims i needed for my actual ideas…
Hi! We are Dismagic and creating a tower defender like game. In this video you can see how the game looks like. https://www.youtube.com/watch?v=f7Iw4P7mQCc This is all in early development and right now we are using free assets for the monsters. We were wondering if someone could help us create monsters (and eventually a…