Last week been waking up at 3:00 AM (getting things done) like a boss & being in the best shape of my life, so much more time, sleep around 9:00, try it. hanging leg raises at 90 degrees ftw. :p Also unplugging from the net helped me monumentally with getting things done, so while promoting what made me feel good also…
You can use the scanline to bake normals. I actually like it. Remember of turn on the supersampling for better results. Also I suggest isolate the track and maybe some other areas beffore you bake the normals. Or you might get some artifacts from other close parts. Can you show your baked normals? For the texture try to…
Hey. The contest. Environment contest. Cool. First of all I started to search a history of Art-Deco style. To find what artist were inspired with. As far as I understand, there are no strict rules in Art-Deco, this is a beautiful luxurious style which can contain anything. A mechanism design, cubism, futurism, art of an…
Hey All, Here is my submission: ---------------------------------------------------------- Story: In his heart of hearts, he is vainglorious; but in truth, he is a
wretched monument of shame. Once a stubborn prince, twisted into a gruesome monster,
to mimic his cruel heart. In his air of arrogance, he is transformed into…
I'd like to add that the camera movements are not doing you any favors right now - the video feels like an unpredictable roller coaster ride that doesn't give me time to focus. If you want to do environment flythroughs, try to use slow camera movements that maintain momentum and obey real-world camera movements. Set up one…
Often for tree foliage animation you use vertex colour to determine how the foliage planes should move. The RGB channels then control different aspects of the movement. For example: Red: controls detail movement, the tiny rustling of the leaves Green: controls the up and down movement of the "branches" Blue: phase…
I can get motion sickness from playing (or watching) FPS games. It has nothing to do with photo-realism. It's mainly based on camera movement. A game with a constantly moving camera, and jerky camera motion is more likely to cause motion sickness than a game with fewer fast camera movements. In addition to camera…
it looks like you've got alot of keyframes close together making the movement look jerky. You only need a keyframe at the beginning and the end of a movement, you can adjust the animation curves later to tweak the ease-in and ease-out. If you have a digital video camera or a webcam, take some video of yourself acting out…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…