another caveman, I actually gave gave that lighting a try at the beginning but the problem was it looked like a typical "earth" desert, not another planet. To make it feel off-earth I picked The Martian movie as my reference for lighting, it's almost all red-ish which looked kinda cool because it looked very different from…
I have been mostly testing ideas for levels and environments. There is still a lot to experiment. I want to be able to make levels quickly but still feel like they are not to cheap. These will mostly be testing areas of what is nice before making the real game. This is just the latest wip I screenshoted If people have…
Cinema Director is a fantastic timeline editor. We used it for all the cutscenes in Homeword: Deserts of Kharak. It also works in an incredible knockout combo with Cinemachine which allows for all your shots to procedurally track the targets. Should things change speed, or the level be adjusted, the cameras still figure…
The AK has such widespread use because it is very reliable, and very very cheap to manufacture. There are many many variants and many countries that produce rifles based on it. Also, russia built a shitton of them during the cold war as well. http://en.wikipedia.org/wiki/AK-47 Its simply a matter of numbers, if the m16 was…
It's bad planning to just make piles of assets and assume they'll get used. It's better to block out the level, and create concepts or gather reference, and base the number of environment assets off that. If level designers haven't finished making the block out you could make a test environment. Keep in mind that there are…
a defibrillator...INTERESTING! It'd be like the old school days of Battlefield Desert Combat and BF2 with the Medic, shocking the hell outta people you were likely to get close to. I like it! Yes it is indeed time for the gun and I'll rework the face some. However, I want her glasses/hair to hide her eyes like the…
I see Substance Designer examples in every resume . Sometimes it looks like a kind of sport achievements. But when it comes to actual work it looks like I only one who really use it for repeating textures. People use Painter for the purpose or just Photoshop with pattern preview , or Quixel Mixer. In a word anything but SD…
Hello! I'm trying to figure what's the most efficent way to break the tile on a landscape textures. Most of the youtube tutorials are pretty lame – they are based on T_Varations from StarterContent and the result looks like something covered with awful grunge texture. There's also OpenLand which I heard is pretty useful in…
Hey folks! Something I wanted to do for a really long time! A more buggy-ish version of the common HMMVW Humvee, or Hummer. I try to make the design fit for more extreme landscape: Safe deployment in desert, swamp and wetland areas ;) Started off with a sketch in my sketchbook. Then I started modelling. The Design keeps…
Hi, I am currently working on a Desert Eagle as a prop and I need some feedback/suggestions on how I could improve the mesh (better flow). I've already started blocking out the 3 main pieces (as seen in the reference) and I'd like to get the base mesh correct before I start on the details...The triangles on the highlighted…