Hi there! After watching video tutorials about creating mechanical stuff in zbrush I wanted to try once again to do some mechanical shapes in zbrush... I did something....but that was a pain...(comparing to editable poly in 3ds max) 1)It took 10x more time 2) I had no option to easily and quickly make changes (I haven't…
Hey guys. Im kinda new here. great place. :) I'm on break from school and work so I was going bored out of my mind so i just decided to start this head sculpt in zbrush. its the first time ive tried to zbrush a realistic head. based the proportions off photographs of my own head. this is about 30 minutes in zbrush. any…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. This is…
We are looking for a Zbrush artist who can sculpt, polypaint and render high resolution images for massive terrain maps. Artists must have these skills:* professional level in Zbrush sculpting/texturing of terrain/environments * proficient in Matcaps/Materials in Zbrush * proficient in hi resolution rendering in Zbrush *…
Hi there i am new to Zbrush i am working on soldier character in 3ds max unwrapping done Zbrush detailing in progress.What can be a better way to texture Cloth which looks appealing or realistic .As you all know what type of cloth a military character had.Should i use projection in Zbrush or traditionally texture in…
Hey! I've got a scale problem with my scene thats causing issues and I'm not sure what to do. I modelled everything in zbrush with its mm scale then exported the tiny version to Maya and scaled it up to real world size and put the calculated size into zbrush's export scale parameter. When I came to add the hair, I ran into…
I am organizing a London Zbrush meetup group and am looking for a skilled Zbrush Artist for our first Meetup on March 15th to do a demo for us. If you work professionally using Zbrush please send me a message!
Here is a set of 93 Professional Ornament with Blender Tutorials + 3D Models and 290 min perfect tutorials from scratch. Ornament details are always time-consuming or challenging when detailing scenes or objects. But now, we create a brush ornament Speed up your workflow with this pack and do your work faster with better…
Sculpted this very fast in Zbush with my canyon brushes and gave it a test in Toolbag and it holds up suprisingly good up close Zbrush terrain sculpting is kinda wonky with there being no world up displacement and everything gets sculpted based on the normal underneath. Gravity is also useless because it is camera based.…
OK, here is what's been giving me a headache: I like to transfer geometry between ZBrush and MODO and make great use of creases and Dynamic Subdiv in ZBrush to keep my geometry nice and clean. I know that OBJ doesn't retain creasing information, so I use FBX as an exchange format. However, it seems that I'm only able to…