Hello guys, I am a 3D sculpting artist making likeness sculptures and I was wondering if anyone can advise me as to how to sculpt this kind of hair ? what is the technique behind it? Thank you so much in advance to anyone who answers.
Hi Polycount! I started work on my summer project a couple weeks ago, and it's starting to get to a point that I feel comfortable sharing. It's a pretty big project so any advice that anyone can offer would be greatly appreciated. I'm making Batman and his whole "family", ie. Robin, Nightwing, Batgirl, and Catwoman. My…
I'm very curious about best UV practises. I wish there was a thread here for general UV tips like the giant topology thread and normal baking thread. Often I wonder if I'm unwrapping things inefficiently when I end up splitting things to minimize stretching but raising the vertex count in-engine. It seems like a balance…
Alright, I've been going through BF some time ago to see how they did it and they actually combine 2 methods. One is done like whole screen post process texture over the screen, and another are standard lens flares that are concentrated on showing part of the texture using a mask. Specifically in that garage scene they…
boids are entitys like birds, bugs and frogs :) http://freesdk.crydev.net/display/SDKDOC2/Boids+Entities It might not solve the issue but it has worked for some people. You can remove them just like removing any other entity.
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember .Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted. Hope…
So... I liked my desert environment but wanted a ship background as well. I downloaded a free 'sci-fi' corridor but it wasn't giving the right vibes so I ended up making a super quick ship background last weekend based on some in game screenshots. And look, I'm not an environment artist, I won't pretend to be one, but this…
I am creating a displacement thumbnailer and need to UV map a Sphere in such a way that it looks perfect on one side without poles. I could care less how the backside looks since the mesh will only be rendered from one angle. Example image: I have what I need but the mesh is triangulated and I’d like to find a way to…
Hey it's been a while since I posted any work but I'd like to show and get any help in improving this piece for a possible portfolio, at the time it was for a class project, and the tri limits were at 1,200. Now I have a lot more freedom to push the counts to a decent amount and get more detail. Any and all help would be…
Hi, I have this protractor model which has two static mesh parts, one if the main body of it and the other is the thin black string which starts from the center and can rotate around. I have a basic translucent material set to surface forward shading. All other values are default. The string is using a default black opaque…