Hi, I thought I would share the results of some recent experimentation with a post process cel shader. you can see them in motion on twitter @planetaerth. I wasn't sure about posting video here? I'd be interested to hear any thoughts, I'm experimenting with various approaches to cel shading in UE4 with aneye to use it in a…
WIP#1 - Research, reference and blockout Hello everyone! Thanks for checking my post, I am currently attending CGMA's UE4 Modular Environment course taught by Clinton Crumpler and I decide to write a series of blog of my weekly update for this project. It's a 10 week course and it is mainly focused on developing a game…
I wanted to commit to an environment in UE4. I've started on it without much a concept which is bad but my whole goal is just to get to completion, nothing else. I've started on some modular pieces of the walk way, I think I'm going to have this be in some kind of maintenance room or just a simple hallway. I'm posting this…
Hi mates ! Since last time, i worked on many things in my UE4 scene. To share my work more often, I decided that i'll post something on this topic every week from now on :) So Today, here is a SD material i worked on for the Wood Beams of my scene. Quite challenging, as it's my first material creation. I'll post some…
https://www.artstation.com/artwork/e0d3qG https://www.artstation.com/artwork/e0adLZ Breakdown: https://80.lv/articles/old-western-general-store-in-ue4/ I've been working on this general store for a while and I'm at the last stage of the project, playing with post-processing and lighting angles, trying to get them just…
Hi everyone, first time poster here on Polycount. I was hoping to get some feedback on my current project. I'm trying to create a natural looking game environment for these stone structures and sword I made. This is my first time really working with UE4 and I don't have much experience with making full environments, so I…
Hi! I started messing with UE4 and Megascans for the first time those past days. This is what I was able to get in a few hours. I first tried with static lights but the lightmap bake was darkening the whole scene way too much. I ended up going full dynamic lights. My biggest issue with this image is with the vegetation.…
So i've been setting up my material layers in UE4 for my scene and I want to use vertex painting to paint on moss instead of masking it so i can have more control and make adjustments on the fly. The problem is i cant get vertex painting to work, right now i have it in a blend layer because doing it from the material…
I realized I didn't have a progress thread here for the Allegorithmic contest A Road Trip in 2016 My actual progress thread is here. I will be finishing this piece in the last 2 days, there is already some progress and didn't have much time to work on it but it is what it is! I wanted to focus on Modularity for the meshes…
Hey, It is time to start a new project :smile: . For a while I'm interested in procedural house generation and with this project going to make one. I already have the base structure of the house generator and some base modular models. If you are also interested in make a house generator I can really recommend following…