im making an object, which has a lighting source inside of it, its static and I'm going to place a load of them in a scene and I dont want to have to place a load of the objects then indidually add lights to each one, is it possible to add the lights at the blueprint stage?
Once again, Lightmass steps up to the plate as the most infuriating feature of UDK. I can never seem to make heads or tails of it. It's like the 3 yr old who can't make up his mind whether to be complacent or to start throwing tantrums. This week's issue seems to be something to do with AO. And more specifically, AO with…
Hi guys just wondered how do u guys create ur edge lighting on your hand painted 3d assets? Do u use a specific photoshop brush or some technique ? I' ve read some people manipulate their baked maps to get this effect. I can never achieve gd edge lighting and always wonder whats the secret behind league of legends or wild…
Problems with my viewport lighting, its default lighting and I don't know why its happening. http://24.media.tumblr.com/15b18123757f332adecc4a8e463b7f66/tumblr_mw5movuVZI1susxf5o1_400.png Couldn't post image as an image for some reason. But I am trying to do some hand painted textures and trying to see what it looks like…
After doing a light build, some bsp is not being lit up, example attached below. I've cancelled the lighting, did preview and production lightbuilds, but a few places remain unlit.
It also eleminate all forms of indirect lighting. Like reflections,indirect shadowing and global illumination. You are tight... and not right at the same time. The compile times for 3 lines of code might seem long. But on other hand my project with several thousand lines of code compiled about 30 seconds. System is setup…
So I have been working on my sequence lighting in unreal 4 and any feedback would be much appreciated :) First scene was a recreation of The Velvet Room from Persona 4 [ame] https://www.youtube.com/watch?v=g9_wq6gObA0[/ame] modelling is very basic as my main focus for this was sequence lighting and the dramatic change…
I threw together a quick video just talking about some of the high level considerations for lighting in a static lighting level in Unreal Engine 4. Let me know if you have more questions about lighting or how to handle different situations. Link : https://youtu.be/bjpq6KcGL2Q
Hi, Having an issue with Area Lights in Unity where they keep causing stray squared artefac ts all the time to the point of making them unusable despite being perfect for some jobs. The issues aren't related to UVs in that they spawn in different places as you mess with the area light settings / location. Often times when…
Wassap guys! I just wrote a little plugin which allows you to reset standard lights, lightcaps or both to default. It also automatically restores the original, pristine material (thanks to the massive contribution of marcus_civis from zbrushcentral.com). It's quite simple but hopefully it saves a bit of time and encourages…