Hi guys just wondered how do u guys create ur edge lighting on your hand painted 3d assets? Do u use a specific photoshop brush or some technique ? I' ve read some people manipulate their baked maps to get this effect. I can never achieve gd edge lighting and always wonder whats the secret behind league of legends or wild star to gd edge lighting. Thanksss:)
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Some people may use AO maps or curvature maps as a guide for hand painting lighting information. But it still looks better if you actually paint it into the texture itself and not rely on an overlay or multiply to do all the work.
If you want to get better at hand painting stylized textures, I would suggest just doing some 2d studies.
In this case it's a shader feature, unrelated to texturing techniques.
If you posted some screens it would be easier to understand what you mean.
And pretty much what Tobbo said.
Custom grungy brushes and custom grungy erasers, but you dont need anything special for such things, just try making the brush have hard edges and not be too soft
You can start by just painting all the important edges uniformly on your asset and then erase like 80% of that
if you dont know how to start. You can also use a curvature map as base if you modify it heavily
this what you mean?
see also:
http://androidarts.com/art_tut.htm
https://www.3dmotive.com/f101801
you mean this?
you can get it from normal map
and hand paint/refine it after that ..,
if you want to do it from scratch/hand painted i guess. its straight forward