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Hand painted texturing edge lighting question

polycounter lvl 8
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polygonfocus polycounter lvl 8
Hi guys just wondered how do u guys create ur edge lighting on your hand painted 3d assets? Do u use a specific photoshop brush or some technique ? I' ve read some people manipulate their baked maps to get this effect. I can never achieve gd edge lighting and always wonder whats the secret behind league of legends or wild star to gd edge lighting. Thanksss:)

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